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Not much happened today due to having some IRL things to do.
However, part of the prologue is gonna be rewritten as after looking through it again, I don't like it. I'm trying to make it mature without being overly sexualised, but my mind has been corrupted from many VN's.

As for animations and backgrounds, unfortunately not much work has happened on that front. At this point I'm probably going to forgo custom animations, but use Koikatsu for the models still (once I can figure out how to position them without breaking their bones). It's a lot harder than just writing the story.. but once I do, that'll help cut down the amount of words in the story to, as I'll be able to replace some text scenes with visual scenes instead.

As for how the story itself is going, it's slowly moving forward. I'm doing a toss-up on if the entire game should play out over the course of 7 days, with each day having multiple choices in it that will drastically change how the story is with each passing day, or going over multiple weeks and months, giving the player more variety in choices, whilst also not feeling like the story is rushed.

Basically, it'll be a butterfly effect. Day 1 you'll choose between chocolate or mint ice-cream, and that'll have a direct effect on where the character walks to and who they talk to, culminating in a choice that will alter how Day 2 will be played. Of course, the general premise still applies... you are a God afterall, so something else may be available..

Sigh... too many ideas, but no idea how to get it to play out.. but I'll get there. It's not writers block, but rather a lack of ways to explain things without multiplying the word count by a few hundred..

Anyway, until next time, stay safe!

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