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Hello fellow translators,

A little update about Translator ++.

If you followed my previous post, I've created a poll to determine what needs to be done right after the RenPy module is released. Some of them are adding support for RPG Maker 2000 & 2003, integration with DeepL, and so on. But apparently from all the votes, the most choices fell on the module creation for Unity.

So I added it to the next milestone:

You can view all the milestones here.


Creating new modules in Translator++ is like creating new applications, they need to be developed from scratch and maintained individually. Every time a new module is added to Translator++, it's eating up the time I have in the real world to spend with my family. So I really appreciate that you have appreciated the effort, the hard work and time that I have dedicated to Translator++ by becoming a Patron.

There are several people who reported that there is a bug when exporting / translating for RenPy. This bug causes the exported RPY file to be 0KB.

Actually I have trouble fixing this problem because I can't reproduce the bug. Please let me know if you have any non-commercial games that have this problem.

That's all the reports from me, happy translating, have a nice activity and stay safe.

Comments

Anonymous

Hi I use BepInEx (XUnity.AutoTranslator) to translate Unity games. But these translations only work for games that have a "mono" file. Do you think of anything that could be integrated into your program for this? Finally, when I do a renpy translation in the program, the printouts seem blank. Is this a bug that needs to be fixed? I watched your translation video, I did everything in order and without damaging the coded parts, but when I press the play button, it does not respond at all. I will be glad if you answer. Tired of manually doing Renpy translations :)