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### 0.0.2 Change log

- Finished Night/Day Cycle and calculations

- Finished 10 buildings Day/Night spriteswaps

- Finished 10 buildings Day/Night full clickthroughs for their scenes

- Finished 10 buildings Day/Night colliders and paths

- Finished City GUI (Might replace it later)

- Finished Lower city collider timing swaps (Lowtown, Badside)

- Turned off I menu for now, incomplete

- Plugged calculations into City GUI

- Finished the save/load system with slots

- Key instructions warning screen

- newer day/night city bgs

- Building spriteswaps

- Lower city text hovers

- better optimized smoke particles

- day/night cycle completed and tested

- Plugging prototypes into main game

- Gold/Randomization calculations

- Item/Property calculations

- "I" Menu Sections

- Finished City Menu/Buttons

- Finshed City status bar and stats

- Night/day stat calculations

- Finishing lower city tiers art (day/night)

- Added buildings mouse overs and names

- Menu and click locking systems

- Portait system prototypes

- Putting together basic "I" menu

- Sketching building setting, Blacksmith

- Finished Day/Night cycle (programming)

- Finished City Working model

- Finished Building Protoype

- Added locking system to prevent clicking during screen fades

- Locked window mode resolutions



## Fixed

- Spelling errors from first build

- Font Spacing, doubled the spacing between words

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