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We are finally done v. 0.0.2.  Time seems to fly by during the last week of the month for us here.  Most of this month was devoted to getting all our background systems in place, which means majority of work was on the back end.  This isn't ideal but sets us up to have amazing months moving forward.  We hit our main target/goals for this month earlier in the week, which was promising.  This shows us that our planning and development estimates are on target.  The one area we really wanted to hit this month was our stretch goals.  These being content related, but as the end of the month drew near we knew it wasn't a possibility.  We focused our resources on the lower city for this build (this will also be the demo of the game) as this will position us to start getting content delivered to you faster. 

Most of the calculations have been completed which was our main target for this month.  Having these out of the way will allow us to focus on adding content in the form of art, and writing at a fast pace.  Right now all you can really see is the day counter working.  We have disabled the "I" menu (you can still view it but it doesn't do anything) because we were having some popping problems.


This city is a gigantic piece of this game to get working properly due to the complexity.  In our other project we had seven static buildings and just at night.  The day/night cycle adds to the level of complexity as art assets have to be painted 2x, along with the zooming in and out function.  The game has to always check if it is day/night and what part of the city you currently viewing.  We used spriteswaps for the building highlights which we feel look awesome and clearly distinguish what buildings are clickable/interactive.  We have a total of 42 building on the entirety of the map, this is really exciting going into March as we get to populate this city next.  We want to thank you all for your support


Sunsetriders7 & SmokeShank

Gunsmoke Games

Comments

Winterlook

Finished buildings looks really impressive! Can't wait to see what next build will have and hope for some characters introduction.

gunsmokegames

We are positioned exactly where we want to be with this project. Moving forward we are looking for a steady addition of content to this world.