Path of Kings Insider Update (Patreon)
Content
On Sunday Sunset and Myself had a four hour meeting in regards to development timelines, and design structure. I want to fill you in with a more detailed timeline we are striving for.
Jan: Having the intro (done), character selection (done), multiple saves (done) menus, and cut scenes complete.
- We are working towards getting the art assets in for this month but this is conditional of time. The main city will be the largest and most comprehensive, and detailed picture Sunset has ever attempted to draw.
- The intro cut-scenes will be in, but the art may be place holders. We are hoping to have the dialogue and writing 90% finished for these.
- Internally we will have several prototypes built to flush out game mechanic ideas.
Feb: We want all major game mechanics in place, and functioning, all NPC characters to be chosen, allowing for writing to commence.
Mar: Potentially have all the writing finished for the demo release, and have the demo build 90% complete. Move to bi-weekly build updates on Patreon.
April: Full public release of demo (end of April), Patreon will be upwards of three weeks ahead in game play and assets at this point. Finalization of plot and writing main story lines at this point.
May: Finishing of art assets, adding polish, addition of majority of side quests, balancing. Potentially 90% finished at the end of this month
June: bug fixing, continued art asset finishing, final animations added, all scenes in place. Game complete on Patreon platform.
July: Full public release.
Now these are goals and not hard fastened rules for us. We are designing the game around releasing the updates for you. Meaning that we hope moving into March that internally we are a week or two ahead of what you are playing. This will allow for every update to have content, and for you not to experience a bug bash type build. We hope that this will save countless hours during development. We will keep you all posted as far as setbacks, or progression goes as the weeks grow closer to the build release this month.
SmokeShank
The above Character concept is for a Guard Captain you will be able to
interact with. Every piece of armour and clothing will be removable.