Injustice Updates 25/11/2015 (Patreon)
Content
- Overhauls -
I've overhauled the villain posting, captures, and the random seed I was using for random elements. When you go to see someone now there should a lot less randomness to it. Before it could get pretty bad with getting a bad seed and someone not being there like 8-9 times in a row. I'd like to get it down to more of a 50/50 chance eventually. For now it's just so you don't run through the content instantly. Most characters only have half a dozen or so things to say so if you could talk to them everyday that's only six days. Things like this will be tweaked as more content gets added into the game.
- Saves -
I haven't done much except work on fixing the saving problem. I've narrowed down the cause of it but I have to put in the time to fix it. Even though it is a temporary system, I understand it's really annoying for you guys trying it out to hit a dead end and then lose all your progress. I'm working on completely redoing the system and hopefully it'll be done for the next build release. Since the actual release is still probably months away using a week or two to fix this now will just make it a lot more user friendly for people trying it out.
I didn't really get even half of the stuff I wanted to get done this month at all. As the game gets bigger it just becomes like a pile of wet spaghetti sometimes. Fixing things leads to more fixing things, and more. But I've learned a lot so far and I've been making notes for any future projects. Injustice is still going along a lot better than I expected considering I had no experience really when I started. I just didn't really account for how much more time it takes to do things as game gets this large and the problems becoming much more time consuming to fix.
Injustice Alpha 1.5 will be released on Nov 29