Sci-Fi Tactics and Strategic Doctrinal Concepts (Patreon)
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Heyo folks. You all might have noticed this thread isn’t titled as a normal question thread although it does have the questions tag.
This is for several reasons. One, it is just about SW. And second, this is going to be about far broader points than most of my questions tend to be. And finally, it is about tactics, strategy and hardware, which I know are required tastes.
So here we go:
1. I intend for the GDL in MOTF to be based around the general tactical doctrine of capital ships defend, starfighters kill. Harry and co. are in orbit over a planet known for its starfighter designs. This is not a coincidence. What are your thoughts on this?
2. It is shown numerous times in canon that the Jedi can jump out of hyperspace far, far more accurately than any astromech droid or computer. Hell, in one comic a Jedi piloted ship jumped through a planet’s gravity well from one side to another. And Thrawn and Ackbar in canon both used the idea of controlling where your people would come out of hyperspace as a tactical move. I cannot, however, find any evidence that the Jedi or Sith used this skill on a strategic level – by which I mean as a normal part of their combat doctrine. I think that it is time to correct this. Thoughts?
3. Tied into the above, how quickly can a ship jump back into hyperspace after coming out? And I mean a blind jump rather than a set one. Is there a known limit on the technology to, I suppose, spool up to speed would be a way to describe it?
4. Another major point of the strategic battle plan of the GDL will be to target cargo vessels and the rest of the logistics makeup of the Confederacy. This is a very… grey area in terms of morality. I think it is a viable wartime tactic, but it will get a lot of civilians killed, and I am wondering if the majority of the Jedi would have a problem with this, or would they, as Harry and Aayla have, be able to see that it is the lesser of two evils. Conversely, is the idea of wiping out a system’s defenders, then demanding the locals evacuate the orbitals and so forth before destroying them too nice?
5. I looked up kinetic weapons in warfare in the SW universe and found that they were no longer used once planetary shields were developed. But I don’t see the correlation. Am I missing something?
6. If you were picking out targets for the Tyrant’s Bane and its sister ships, and their secret was out, which Confederacy planet would you target? I am thinking Skako, the planet the head of the Techno Union comes from. It’s a good mix of a logistical hub – the planet is a huge producer of war material, and politically important. Neimoidia has… sentimental value but isn’t as important to the Confederacy's war efforts.
Edit 5/14/2022:
Given the reaction to my first question above, I have made my own comment below. To add to that here is a basic Order of Battle for the GDL. Note that this isn't a finished product. They are still building up.
From biggest to smallest:
SuperDreadnaughts - the Tyrant's series - the Bane and its sister ships. Truly unstoppable ships when fully completed, they can dominate whole star systems on their own. At present they are the only ones in this class. That can change as the war goes on, secrets come out and the enemy tries to build ships that can match them in some fashion if not in every area.
Star dreadnaughts - few in number, mainly from Corellia or Core World Sectors. An older design but one that is proving its toughness. Any further ships in this size will not be built due to the amount of time and expense. Used predominantly at this point as flagships and, well, targets for the enemy by the GDL.
Battleships - the replacement for the star dreadnaughts. Smaller, but with a single job, that of killing other capital ships. There are plans for them and many are being built already in Dac, but they have yet to enter the war.
Battlecruisers - mainly the Mon Cal cruisers. Good all-around ships whose toughness is their best aspect.
Heavy cruisers - again mainly the Mon Cal cruisers (that's what happens when you think of ships as art) along with lots of other local varients, Corellian models, and Rendili-made cruisers.
Light cruisers - Corellian designs predominantly the Gozanti class. And once more, lots of local variants and even in-system type craft.
The cruisers are THE mainstay of the GDL fleets at this point. A large number of their variants are just better than anything the enemy has in one aspect or another. Enough Mon Cal battlecruisers can fight a Lucrehulk, say a five to one advantage. They can't kill their enemy quickly, but they can survive a very long time and keep on hitting.
Destroyer - a ship type that is as muddled as any across the Republic, the GDL has a few specific variants whose worth has been proven. The newest missile ship design is of this class - get into range, get out, kill any/lots of Vultures who get close.
Frigates - this is the ship class that the Archer-class was originally. Built to fight at long range and escape, but the war has proven they are too fragile to really court any kind of long-term engagement. They can gut enemy capital ships but were every much a hammer in an eggshell type of ship. They will become the subs of the GDL.
Gunboats - the Dornian Braha'tok-class gunship class is the best of its size by a significant margin. Here is a design that has really shown in the war so far. Built to fight starfighters and hit above its weight class if forced to, the gunboats are the GDL response to the Vulture swarms of the Confederacy.
Starfighters: the Arrowhead, the Falcon, and of course local varieties and the vulture variant. The Vultures will start to be spread out soon, mainly to defend systems against cutting out expeditions or to defend against their fellows. Bombers will be added shortly, along with the ARC 170 starfighter. With the lighter, cheaper starfighters and the gunboats to blunt the enemy's starfighter swarms, the ARC 170 can be let loose to close and transmit data back to the destroyers so they can fire their proton torpedoes well beyond their own sensor range.
The GDL has no dedicated troop transport or indeed a large-scale ground-based army. They have what amounts to marine units, but local planets form their own ground-based defense forces.
The GDL fleets are something of a hodgepodge, growing and shrinking as they detach units to missions. Generally, each defensive fleet consists of 600 plus ships of various types under a Fleet Admiral. The GDL has a lot of smaller ships, not very many in the battleship or above range. But it has been proven time and again that a larger number of smaller ships can beat their weight class in larger varieties.