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It feels strange that It's been more than a week and I haven't worked on Death After Death. It's good too, I mean - the story is 75,000 words long, it's just been a habit to work on the same three stories for week after week since August, and now... We'll it's still three stories, it's just a different three. 

I'll be posting all remaining chapter of Death After Death to the Patron on Monday, so there will be a little less spam from week to week for a while. 

It also feels strange to think about how many more chapters are left to write on Tenebroum and Letter of the Law though. Speaking of Tenebroum, I've had a good writing week on it this week, so I will be posting three more chapters on Monday, bringing the Patron to 6 ahead of the wider world. I worry that they will seem a little dull compared to the last installment, but I think that's just because it's hard to top a yearlong dual between rival spirits. More action is on the way, but the swamp never moves quickly, and the world grind's on regardless.

Writing aside though, this week I was thinking about Gamebooks. There's a couple old series' that come to mind for me (Lone Wolf, Choose your Own Adventure), but reading a couple of gamelit stories on RR made me think about them. As a genre it seems uniquely suited to the medium. You know the formula: everyman is doing perfectly normal things before the world ends and suddenly, he gets a system and has to fight his way free as the world ends. It's a simple formula that's just begging for a little choice. Do you rush home to save your family, or do you try to save the other students in the school? Do you become a combat monster, or do you get something more exotic? 

If anyone's familiar with a project like this, by all means point me in that direction, but it seems really interesting to me. 

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