The Lyberinth story - First playable concept (Patreon)
Published:
2021-08-15 18:16:44
Imported:
2024-03
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Content
During the week I've spent as much time as I could to get the most basic mechanic of the game ready, now we have the ability to:
- load a tile-set image into usable tiles
- load tile-maps created in Tiled program
- show tile-sets as levels
- load a character to walk around the level
- detect collision (or rather faking it)
- and switch maps by walking into doorways
Putting the tile-set together the right way took the majority of this time and surprisingly, the code part didn't give me any grief.
Next is the walking mechanism, it's pretty cumbersome and I need to address it soon, then I can move onto the items, the enemies and friends. but let's not get ahead of ourselves, till then download the game and give it a try