v21 change log (Patreon)
Content
Content
-The Caverns zone has been added! Featuring multiple new enemies and events!
-Special Thanks to WilliamTheShatner for helping go over multiple scenes and characters,especially the Lava Girl's content.
Balancing
-Added Cock Ring of Edging and Collar of Kinky Education to Ambers store, available if you've reached the temple.
-Added Fae Moon Rune to amber's store if you've cleared the temple.
-Added Wild Rune's, buyable after the caverns, and dropped by Feng and Kaia, as well as one of the new enemies. Feng no longer drops silver runes.
-Added Rune of Action, which can be bought at the start of the game, and is dropped by elves, imps, and Camilla. It increases your initiative rating by 10.
-Added Deep Rune, Flicker Rune, and Cloak Of Shadows, buyable after the caverns.
-Ancilla, Nara, Kunoichi Trainee's, Tengu's, Mizuko and temple exploration, can now Drop Enlightenment Runes, which increase exp gains by 10% when equipped.
-The treasure Finder Perk now increases eros, item drops, and treasure point chances all by 20%, up from 10%.
-Amulet of Fortune now increases eros, item drops, and treasure point chances all by 25%, up from 15%.
-Luck pocket Watch now increases eros, item drops, and treasure point chances all by 50%, up from 25%.
-Silver Runes now increase Eros finds by 10% if equipped instead of doing nothing.
-Haggler perk now improves selling/buying prices by 20% up from 10%, but now takes 20 allure, up from 15.
-Lovers rune now increases mouth and seduction sensitivities by 20% down from 25%, and lowers charm res by 20% down from 25%.
-Strange collar now lowers cock sensitivity by 20%, back up from 15%, and no longer affects status effect resistances.
-Heart Runes now lower max arousal by 50 again, down from 100.
-Loot drop chance perks no longer add onto the drop chance (50 + 25 = 75%) and instead multiply the loot chance value (50*1.25 = 62%). Luck still adds directly. So the equation is (dropChance + playerLuck*0.5)*bonusChance.
-Random chests spawns while exploring now get the player's luck applied to if a chest will spawn, and treasure find perks multiply the roll+luck*0.5. Up to a maximum of three treasure chests btw.
-Rarity of chests are now increased by 0.5 luck, down from just luck, and treasure find bonuses now multiply the roll like above instead of adding on. So you can still get lower rarity chests at very high loot increases.
-Removed Semen eater perk from slimes so they no longer heal arousal from semen, should make the early portions of the game slightly easier.
-Added a decrease to exp gained based on level difference, starts once you are at least 3 levels higher than your opponent, and caps out around 10 lvls higher than them at a 30% reduction in exp gained. The intention of this is not to make it harder to grind but instead incentivise players to keep moving forward to newer areas to level up and fight stronger opponents. As this is applied before exp boosting effects they will not return you to the normal gains.
-Almost kissing moves now have minor recoil arousal, this includes enemies. About 5-10% depending on the move.
-Jenifer's sex and blowjob scenes now add one level of the appropriate fetish.
Art
-Camilla now has art by Jiffic.
Modding and System stuff.
-Paralysis Amp, Edging and Exp Boost perk types added.
-Added EncounterSize option to swaplineif
-Consolidated orgasm code in combat so enemies and the player use the same function instead of 2 similar functions so it's easier to tweak stuff.
-Streamlined Treasure rarity calculations, and treasure perks now properly apply to random chests found during adventures (not that I really used those.)
-Reorganized the sex skill folder.
Fixes
-Fixed crash with triple ninja blowjob skill.
-Fixed failing the imp glory hole temptation check breaking the event.
-Nara now uses her kissing expression instead of her thinking expression like she's supposed to in combat.
-Ring of Anaph now actually reduces aphrodisiac damage by 25%.
-Fixed the AI spamming debuffs on the player of the skill is just a status effect, eg sensitize. This may make the imps a big harder to beat.
-Sofia should no longer nuke you in her first phase of fight three if you try to finish it off with demon layer and it's the second time you've used it. Same to prior fights with the last use of demon layer before she deletes you.
-Mizuko should now actually use her kiss counter move in phase 2.
-Enemies no longer display dialogue if they miss the player with a skill.
-you should now always get the chance to assess your inventory before you reach a quest or the last card in the adventure deck.
-Trisha's conversations now have a central menu they use, so the option to confront her doesn't vanish if you don't pick it.
-Fixed an issue with post loss exp gains sending you back to church in some cases.
-Assorted typo and editing.