What kind of time system would you prefer for the day/night cycle? (Patreon)
Content
Why do I want a day/night cycle?
-Intended to track time for weekly debt payments, will be able to toggle that off at character creation. Slowly ramp up over time to a maximum. Failure forces you to work at the inn or something, not a game over.
-Allow night events when sleeping in town.
-Properly track addictions.
-Have temporary fetishes and sensitivities go away slowly if not aggravated (gaining more of that type) for a day?
-Mild character schedules and changed between day and night, probably just town npcs, and be very simple, like Elena being at the guild during the day, and the bar at night.
-The store, inn, and church will probably be open 24/7.
-Not cumming for an amount of time based on virility will give you a temporary blue balls perk .
-Would require you to sleep/rest eventually or suffer increasing stat penalties of some kind. Probably make insomnia potions stave off the initial effects, but do nothing against later ones?
-Have some backgrounds change between day and night. Like the forest.
-Status effects/boons that last for a day, or even a week.
-Allow better spacing and timing for some quests and events, like Jora’s progression.
Also for those worried about this impacting their mods, don't really worry too much, time is a bit weird in Lucidia, saying now that there are some locations perpetually locked in day or night. The entire continent is a bit dream like, and time can flow oddly.
This is more of an opinion poll, as I may not go with the winner based on design preference and needs.
But please do provide feedback on the idea and your opinions on the matter.
Pick all of your favorite options.
Personally I'm leaning towards either the 2 segment system as its simple and very self explanatory. Day and night will probably be the only accounted differences for schedule changes and events, for the sake of my sanity. All other time names (noon or midnight) would basically be just for flavor.
Hours and minutes is another option, but I don't really think it’d be worth the effort to implement?
A shoddy example of what i mean by ticks would be {[][][][][]}{[][][]} with each inner brackets being a tick in day then night.
UI would be like a sun and moon in the corner or something?
This system is intended to be implemented during the npc system update after the caverns.
I doubt all functionality that I listed will be in initially.