v20.6 change log (Patreon)
Content
Content
-You can now visit the imps after 'befreinding' them, either via Ancilla or by defeating them in the Den Event. You must clear the forest dungeon to visit them though.
-Solo imps are less confident, reacting differently to some attacks and have lower stats.
-Imps now have optional scenes for when you defeat them.
-Imps now have a new loss scene if you lose to a single imp with special thanks to SubjectAlpha for writing it.
-Vili the Arch-Imp and her mini dungeon adventure, have been added to the game, her art was made by NickBeja.
-You can meet her after clearing the forest dungeon and then clearing out an imp den. Which isn't an easy thing to do. Nor is her 'side quest'.
-Added the Skilled Tongue perk for the player.
Balancing
-Increased the likelyhood of encountering Imps in pairs, and increased their luck and willpower slightly and lowered some resistances by 10%.
-Nerfed Impish Encouragement a bit, gave imps 2 new skills to be used when not in stance so they don't just spam nipple pinch. Also upgraded the Pinch Nipples skill line to be less bland.
-Imp Binding Magic is now much more likely to fail.
-Defend now ticks down after EndOfRound calls by enemies.
-Being charmed now decreases the chance of escape skills to work by 25% (teleport and distract)
-Distract can now ACTUALLY fail at getting you out of stances. Like it's supposed to. I also lowered it down to 70% chance of susses, scaling up with your allure and luck.
Changes
-Imp group loss, imp party, and Kunoichi Trainee/Shizu scenes now has more characters on screen to better represent the number of people involved.
-Items aquired on victory are now tallied together and displayed as a group instead of the game telling you got an energy potion 3 times in a row.
-Combat text will now inform you if a monster is weak, resistant or immune to a status effect. Does not display when the player is hit.
-Revised Ancilla's talk menus to allow a Visit Vili option in the forest dungeon.
Music
-The following songs by Stalwick have been added into the game files for later use: 'Dreaming', 'Rough Travels', and 'Won't you be my experiment.'
Modding
-Combat encounters can now support up to 12 enemies. Note, they may not all fit on the screen still depending on the art, and very large encounters do not play well with the stand in cards.
-Condensed most of the speaks(1-9(now 1-12)) functions background system stuff so i can tweak it easier. Effects nothing you will notice, unless I broke something.
"statusOutcome": "IgnoreAttack", in a skillType "attack" ignores the actual attack and only displays the text if it hits, specifically for combat event based attacks that can miss normally.
-Added ResumeAllMonsterAttacks, and SkipAllMonsterAttacks functions.
-Added IfEncounterSizeGreaterOrEqualToChangeNextStatCheckDifficulty and IfEncounterSizeLessOrEqualToChangeNextStatCheckDifficulty functions.
-Enemies now have a StartOfRound call, which is essentially the exact same as the EndOfRound one, except it happens after the end of round call, allowing for some more specific or niche functions, such as stopping multiple enemies of the same type from all calling end of round functions.
-EndOfRound and StartOfRound must be called in the first ten lines of a monsters dialogue stuff.
-Added ResetStatCheckDifficultyModifer for instances where a status check modifier can be applied prior to when a player actually makes the check and has ways around the checks (such as willingly failing) so the modifier can be reset.
-IfMonsterHasStatusEffect can now have multiple status effects checked, and if any of them are present on the mosnter it will jump to the scene.
-Added CallMonsterEncounterOrgasmCheck which checks if any monsters in a fight have orgasmed, and proceeds as if hit in combat.
-Removed the IfLastChoice, JumpToLossEventThenScene, AffectionEqualsOrGreater, and SeenAtleast functions (unused/depriciated functions)
-Added the following perk types: Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost. For monster perks, except for Oral use which does apply to the player in a few cases.
-IfPlayerHasStances now properly accounts for the player having multiples of the same stance.
-ClearStanceFromMonsterAndPlayer function can now call all and remove all stances from them.
-RemoveStatusEffectFromMonster now exists.
Fixes
-Fixed another issue with Mika's sex stockade scene jumping to her anal one.
-Enemy name tool tips no longer pop up after you struggle against a restraint.
-Waiting in a restraint no longer show a prompt that you're trying to run away but you're restrained.
-If you surrender you can no longer turn the tables on the Tengu.
-Fixed enemies being able to get out of stances while restrained.
-It now says Struggle for the skill being used when enemies attempt to break free of restraints instead of the skill they wanted to use.
-Panacea (more specifically clear all negative status effects) now properly remove all debuffs of the same type.
-Fixed an issue with the CallMonsterAttack function not returning to the event if the attack had internal functions via |f||/||n| stuff.
-Gave stun a tool tip.
-Stainless Silver Ring is now consider an accessory instead of a Rune, like it's supposed to be.
-Fixed Mizuko's phase 2 kiss moves, and one of her skills randomly displaying an unwarranted line.
-Fixed display issues with aphrodisiacs.
-Fixed expressions and other functions not triggering right on player surrender.
-Fairy dust now works out of combat properly.
-Character menu tool tips for skill and item use now actually display again.
-Fixed adventures Specific monster encounter function not using the nameID and instead using the actual name to get monsters.
-Fixed an issue where removing a perk could remove the wrong perk.
-Status effects now properly scale with the users stats instead of the targets. (Oops)
-Stat buff skill tool tips now dont slap a % next to the estimated buff.
-Flipped the temple main hall bg to reflect the actual layout
-Fixed an assortment of typos and edits.
Save Integrity: Good, probably. Make sure to load your old save in town!
Mod Integrity: Goodish. -Reminder to manually update your save in options while in town, if you want to use an old save when you add mods.