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Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content

  • The Graffiti Queen shop keep now has a sex scene and a titfuck scene. Both by Threshold, edited by Valentin Cognito.

  • There is now a simple spooky quest in the Labyrinth that can be done to unlock using Nightmare mode at any location when exploring. This includes modded locations/content. By Threshold, edited by Valentin Cognito.

  • There has been a revision to the camper trio's 'Ask about Succubi.' scene to better deliver information and humor. By Threshold and Valentin Cognito.

Art

  • The generic Alraune now has a close up CG. By Applehead.

Balancing

  • Paralysis has been reworked, it no longer stuns you and instead increases your energy costs by 20% and gives all actions except wait a flat +2 energy cost, it now also reduces run chance by 5, each effect per stack.

  • Paralysis amp effects now reduce the energy cost penalty instead of decrease chance to be stunned.

  • Fairy Circle Ring anti paralysis effect has been increased from 15% to 25%, Tiny Fungal Lantern's anti paralysis effect has been increased from 10% to 20%.

  • Hard mode only addition: Paralysis' energy cost amplification is increased by 50%.

  • Struggle!!! when restrained now costs 20 energy, up from 10 energy, but its boost to escaping restraints has been increased from 35% to 50%.

  • More actions/skills are available when restrained. Primarily skills that are relevant to a stance you are currently in, with a few select others.

  • Using a skill (including a failed skill, even teleport) while restrained now applies damage to the restraint at 0.1x power of a normal struggle. This can't cause you to escape.

  • Using a skill while restrained deals 50% damage it normally would. Doesn't apply to recoil effects.

  • These restraint changes also apply to enemies, so don't be shocked if they keep swinging their hips too now. Though there may also be some weird interactions hiding around that will need to be buffered out in later updates.

Balancing - Monster Perks

  • Increased Aiko's base willpower from 10->15, decreased her luck from 10->7, increased her arousal from 500->600, increased her energy from 100 to 150, and as she only had two perks prior, Aiko now has the following perks: Pacing, Sensual Lover, Sex Adept, Alluring, Honey Trap, and Great Tits.

  • Lowered Feng's willpower from 10->5, also lacking perks she has now gained: Evasive, Pinpoint Pleasure, Enduring Body, Grappler, and Nice Legs.

  • Shizu has gained the following perks: Slippery, Alluring, and Iron Will.

  • Himika has gained the following perks: Aphrodisiac Tolerant, Enduring Body, Grappler, Sex Adept, and Great Tits.

  • Mizuko has gained the following perks: Aphrodisiac Tolerant, Grappler, Arcane Adept, Schemer, Great Ass, and Amazing Ass.

  • Harpy Tengus have gained the following perks: Sex Adept and Arcane Adept.

  • Nicci has gained the following perks: Sex Adept, Great Tits, and Schemer.

  • Trisha has gained the Alluring perk.

  • Venefica has gained the following perks: Great Tits, Amazing Tits, Nice Legs, Amazing Legs, Skilled Feet, and Flawless Feet.

  • In the Perpetua lvl 5 fight, she now has the Great Ass perk.

  • Ancilla has gained the Sex Adept and Skilled Feet perks.

  • Matangos have gained the Sex Adept and Loving perks.

  • Mika has gained the Great Ass and Alert perks. Additionally, when she gets her large level boost from progress with her, she also gains the Amazing Ass, Nice Legs, and Monstrous Adept perks.

  • Sofia has gained the following perks: Great Ass, Great Tits, Nice Legs, and Seductive.

  • Sofia's second and third fights have each gained an extra stack of the Alluring Perk, and the Arcane Adept Perk.

  • Sofia's Awakened phase of her third fight has gained the Enduring Body, Nerves Of Steel, and Lovers Passion perks.

  • Vili and her phantasms have all gained the Great Tits, Clingy, and Honey Trap perks. Vili herself has additionally gained the following perks: Schemer, Thoughtful Schemer, and Lovers Passion.

  • Bubble Slimes have gained the Sex Adept perk.

  • Camilla has gained the Alluring and Schemer perks.

  • Nara has gained the following perks: Seductive, Evasive, and Sex Adept.

  • Minotaurs have gained the Grappler, and Enduring Body perks.

  • Kaia has gained the following perks: Domineering, Aphrodisiac Tolerant, Monstrous Adept, Monstrous Expert, Swift, and Pinpoint Pleasure. She additionally gains Monstrous Master once she is not longer holding back.

  • Salarisi now have the Sex Adept and Slippery perks. They are now considered lvl 20 enemies instead of 15, and drop eros and exp appropriately.

  • Toxic Matango's now have the Honey Trap and Clingy perks.

  • Amy has gained the Monstrous Adept, Tricky, and Evasive perks.

  • Ceris has gained the Great Tits and Sex Adept perks.

  • Beris has gained the Sex Adept perk.

  • Ushris has gained the following perks: Great Ass, Nice Legs, and Skilled Feet.

  • Iabel has gained the Great Tits and Sex Adept perks.

QoL

  • Added keyboard/controller support to fishing minigame by adding conditional directional input quick time events when non-mouse/touch input is last detected by the game. Mouse/touch input users won't have these quick time events. By feltcutemightcleanlater.

  • [PlayerInput] now displays the relevant input terminology based on the last used input, rather than by platform. By feltcutemightcleanlater.

  • On mobile devices when going into a shop there is now a notice that you need to long press buttons to buy. By feltcutemightcleanlater.

  • The foreplay defense down status effect now gets bundled together when there's multiple applications instead of having multiple icons. By Threshold.

  • The above also applies to any buff/debuff status effect. By feltcutemightcleanlater.

  • The paralysis tooltip now actually informs you how much it's lowering your evade. By Threshold.

  • The restraint status effect tooltip now displays a rough estimate of the restraint's remaining hp for both you and enemies depending. By feltcutemightcleanlater.

  • Skill costs are now color coded for the skill menu, building on top of Threshold's paralysis color styling. By feltcutemightcleanlater.

  • Tweaked the wording on the Quest tab to make it more obvious how it works. By Threshold.

Modding

  • Added the optional "Tags" key to item jsons, allowing for items to be categorized together for use in the new and update item functions, with other potential uses in the future. By feltcutemightcleanlater.

  • Added tag functionality to IfHasItem, IfDoesntHaveItem, IfHasItemEquipped, IfHasItemInInventory. By feltcutemightcleanlater.

  • Added IfHasRunesEquipped, IfDoesntHaveItemEquipped, IfDoesntHaveItems, and IfDoesntHaveItemInInventory item functions. See the modding docs for details. By feltcutemightcleanlater.

  • Added [StatCheckPost] text function to append stat check menu options, entirely just for paralysis energy cost clarity reasons right now.

  • RestrainUsable and RestrainUnusable iare now used as in "skillTags" to detect if a skill should be usable or not when restrained if it's outside of the bounds of normal auto allowed skills.

  • Added LegUseBoost perk type.

Ren'Py v7->v8 SDK Upgrade by feltcutemightcleanlater

  • After roughly a year of internal prep changes and a handful of test releases on the Discord, MGD is now being built on Ren'Py 8.2.2, offering the following benefits:

  • Better compatibility with newer devices and OSes while retaining the same compatibility and system requirements as the last game update.

  • Roughly 30% better performance in all aspects of the game, such as load times or gridmap traversal.

  • New internal developer conveniences, helping game development.

  • No longer being stuck on various end of life software, including just recently Ren'Py 7 itself, ensuring better overall game stability.

  • Fixed datetime bug with renpy save sync thanks to fix in Ren'Py 8.

Fixes

  • Fixed some of Sofia's combat event skills displaying "Skip" due to guarding plus very high willpower or other effects as they were triggering on a 250% chance which could be lowered, but are built to always occur.

  • Hiding the UI on the map now works properly. This mostly effects android users as the PC version has very little UI to hide.

  • Android: The exploration set up UI is now more responsive, clicking add or subtract to a monster/event/quest now immediately brings up the text rather than needing to tap around it.

  • Fixed very long equipment names trailing off the top of the character menu. By feltcutemightcleanlater.

  • Fixed non-persistent perk based status effects persisting after combat in cases if you had more than one.

  • Fixed unnamed/blank scenes being included in the pool of possible scenes that can play for victory or loss scenes which caused difficulty for modders, and could cause some skipped scenes in specific instances in the game.

  • Attack and Defense tooltips now display information properly again, for realz this time.

  • Fixed a few odd spots where Catherine's expressions weren't working in the camper event.

  • Fixed excess items not accounting for your equipped items. By feltcutemightcleanlater.

  • Key items in the inventory no longer display a value when viewed in the player inventory for no reason. By feltcutemightcleanlater.

  • Belle's brothel scene no longer ends with her lingering on screen, and when you go to bed from it, it will change the background accordingly.

  • Small typo fixes.

Comments

David Nguyen

Love the rework of paralysis and restraints. Paralysis was way too punishing and restraints were too easy to abuse. Though with how restraints work now, I'd also like to see some of the girls lose the immunity. Resistance is still fine.

MurpleMana

What does it really mean that the monsters have perks? It's just stats for them, and we don't see their perks in game, right?