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Alright, here we go again.

Giving myself 3 extra days just to make sure everything works and reduce the "didn't make it" list.

But, as I mentioned in the poll results, this time there will be no delays. The update gets released no matter the state it's in. So prepare for 1 million horrible bugs, just in case.

Release Dates[0.6]:
Update: Release dates have been pushed back for 12 hours, meaning that instead of being released in the evening EST hours, updates will be posted 1 day later in the morning EST hours.


September 15(Wednesday) - Tier 3 & 4
September 19 - Tier 2
September 20 - Tier 1(public)

There still might be one pre-release poll about Desire Tokens, on Sunday or Monday, so stay tuned.
Otherwise - I'll see you on Wednesday with the waiting room post.

P.S. One thing I learned during this long creative drought is this: If I'll ever make more games after I'm done with Succulence 2 - they'll all be short games focused on one gimmick.
Making a big sandbox game with many side-characters, mini-games and systems is too much pain to do by myself.


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Comments

AirEire2

Maybe asking some of us to help?

rnest

It's difficult to do that when the game spent that long being developed. If I showed any competent programmer what the code for this game looks like they would probably pull their hair out :P

Anonymous

Still 3 month till x-mas :P

rnest

Still enough time to do a Summer Special :P Although there might be some complications with making tan versions of every image set, might have to come up with some alternative.

NakedAlice

Yeah I got you. Yes, I think you are absolutely right. In order to make a big game, you need a team, so you need to either build it or make small games.

Anonymous

you could do one or two and the rest l8er on. when the game is done in 5 or 6 years :P currently its more important to come up with something so we can discuss if this or that is necessary