DevLog #42: October Status Update (Patreon)
Content
Hello!
I've been working most of this month on the PlayStation 4 version of Light Fairytale Episode 1. The game have passed QA and will release in early November, initially in the following SIEA countries (US):
The good news is that will also release a few weeks later in the SIEE countries (Europe) as I have finally paid for the PEGI rating! It was expensive, but not as much as I feared - around half the cost of what I was expecting.
By the way, my games are currently in two sales, on Steam (store.steampowered.com/developer/nekodotworks) and Xbox One (microsoft.com/store/p/light-fairytale-episode-1/9p2001lnv456).
Also, my tees on amazon.com are now shipping worldwide! Here's your chance if you were not able to get them in your country: amazon.com/s?rh=n%3A7141123011%2Cp_4%3Anekodotworks
In my previous post I revealed the design of Yoko, the main playable character in Super Night Riders S2. Now here's a look at her new 3D model:
Around 9 years ago, I was practicing drawing a lot as I was planning to illustrate my projects myself, so I invested into a Cintiq 21UX, a display made by Wacom on which you can draw directly.
Since then, I've started working with freelance illustrators, so I barely draw anything for my games myself, and I also stopped practicing drawing years ago.
So recently, I've decided to sell my Cintiq and go for a standard display (AOC 32" 1440p) + a simple tablet (Wacom Intuos S), and I'm really happy with both! The display is way more comfortable for coding / Unity, and the tablet is good enough. The crazy thing is that selling my 9 years old Cintiq covered the cost of this new setup entirely!
Now, here's a quick portrait of the mysterious girl that I've made to try this new tablet:
Bonus, here's one more 1440p wallpaper from the Anime of Light Fairytale, this is an out of focus view of Lower City - the first city you explore in the game.
And that's it for this month!
Thank you so much for your continuous support. See you next time!