Home Artists Posts Import Register

Content

The first three stage 1 enemies and Sissy are finally here with their Koikatsu design!

A bit more than half a month has passed, as I said last time, the more I use Koikatsu, the faster I get at making stuff with it, things are going smoothly even if my time to work on the project is kinda limited due to once again, driving school-.. But do not fret! A lot of progress has been made and more of it is planned in the future.

So, let's start examinating everything bit by bit.
First of all, let's talk about changes, last time, some of the characters I shown didn't change that much other than just a few improvements regarding their details.
This time, as you can see, some of the characters received a huge redesign due to their previous design not really convincing me enough.

From first to last we have:
- Ribbon Girl: Her black and red innocent design has been changed into the more confident and lovey dovey pink and white one. The main problem with the past design is that most of the designs in TTS had a lot of black in them due to 3DCG not having much of clothes variety or most of the clothes were poorly made, so they had really really bright colors. I think this new design gives her a more defined design than just random clothes with some red ribbons.

With her design, I also attached a picture of a little experiment I made with overlays and texture modification mainly just for illustration, I applied a slight dirt filter and made holes all over it, this idea doesn't fit Ribbon Girl at all, it will instead be used for maybe jocks or some other type of character that doesn't care a lot about their socks being utterly ripped from usage.

- Jogging Girl: Her design has not changed that much, the theme is quite the same with the difference that she now wears short pants instead of a sport skirt. Her colors slightly changed too to give her a cuter look, also thanks to the power of Koikatsu's proportions, she's now the tallest character I've showcased so far.

The picture under her is a test we made with the default sweat, I think it fits her perfectly and can work a lot as a visual clue of how much her socks and armpits smell in the game, instead of just relying on the game's words. Darker spots on her sweaty clothes were planned but due to how textures stretch when for example the breast size is larger than the standard size, I still have to find the best way to apply the dark spots without them looking weird. Overall, I think the sweatdrops will be a great addition to her design.

- Straw Hat Girl: She changed quite a bit while retaining her original idea, a girl with white clothes, a straw hat and flip flops, she looks more like the original trope of "anime straw hat girls" than just a version of it with jeans shorts. Her skin tone changed too implying that she spends a lot of time at the beach, probably to take a nice walk under the sun.

I showcased what I can do with socks earlier, and now it's time for feet, I couldn't show much of a finished product so far, I wanted to show dirty feet but the prototype of overlay wasn't quite ready due to it looking too cartoon-ish, instead, I opted to show a slight variation of her soles, from completely tanned to having a slight yellow-tint.. I think it really shows how lickable her feet are hehe.

- Sissy: She's probably the star of this new character remake reveal, I wasn't too confident changing her design since it kinda never changed since I started making foot fetish content, but I decided that with a new engine, comes a new design for Sissy too. From the ultra causal outfit of just a shirt, a skirt and flip flops, I decided to make her look more fashionable.
Her hair changed quite a lot too, from having just a strand of hair being aquamarine, I decided that her having the tips of that same color instead looked gorgeous on her.

As for her little showcase, I wanted to show how I can apply an overlay on the insoles of her shoes to make them look really worn out, with her footprint really visible, afterall, she's definitely the type that doesn't change her shoes that much so she can smell her own foot scent, so that detail probably stays.

Now that we are kinda done with the overlays, me and my co-developer decided that it's best if we invest the next few weeks-.. maybe a month too on poses, I already have some experience with 3DCG but I'll have to see how it translates on Koikatsu, so next time, expect to see some arousing poses made by me instead of me using the default ones like I did for these two reveals ;P

Poses have always been the most difficult part of making the game's story and CGs, so wish me lots of luck!
As for the reveals I'd love to hear your thoughts and discuss in the comments, other than that, I'll see you next time!
*The models showed may be subject to changes upon the next version releases, these designs are not final.

Files

Comments

MiniMegaHammer

Given how much effort you put into these, it'd be a shame to see these enemies be a one and done deal. I hope we can meet them again later!

Labyrinth of Temptation

Well, unfortunately the three girls will be only limited to stage 1-.. that's how I planned things to be, however, Sissy is gonna be an important character as the game already suggested, so you're gonna see a lot of her at least in the future ;P