v0.4 Update Log 3 (Patreon)
Content
Quick reminder that update logs contain spoilers!
I'm surprised at how much the development has been sped up since last time, now that the CGs are done and my problems at home are getting more bearable, I can now work on codes and putting stuff together, so many things have been made since last time!
The new game over has been officially implemented in the game called "Subdued", a new QTE has been made (which I had a fear it would've been so hard to do but it actually was so easy, combining two of the already existing QTEs), Cheerful Girl's fight is completely playable and Dog Owner's Girl's one is I'd say 25% complete since only her ero move has been done, I kept her fight on hold since I had to give priority to a little thing that I always do which is looking for spelling or grammar errors-.. this time though-.. I made it big.
Since some people told me that succubi is more used than succubuses, I decided to go trough the entire game and fix not only spelling errors but changing every line that says "succubuses" into "succubi" I'm obviously not perfect so I said it in the changelog too that if you guys will find one that I missed, to report it to me so that I can fix that.
Speaking of the changelog, a lot of stuff has already been tweaked, here's a list of the stuff I made so far:
- Modified the ACT QTE so that it punishes the players for pressing the wrong button.
- Tuned the ACT QTE time to 180.
- Changed another Charming Femboy's move so the game doesn't give call him "she".
- Changed Scarlet's "Feet Show" attack from a physical attack to a special one because it makes more sense.
- Changed Frost's "Foot Stench" attack from a physical attack to a special one because it makes more sense.
- Went trough the entire writing of the game and changed every "succubusses" into "succubi" since it's most commonly used (please report if I missed some).
- Made so Sissy isn't weak to psychic type moves anymore.
- Made so Midnight and Lullaby are only weak to holy element in their first fight.
- Now moves that miss the enemy due to less than 100% accuracy, do not say "it had no effect" anymore, saying "the enemy avoided the attack" instead.
I finally was able to make another update log without filling it with infos about stuff that has not been done yet, I'm happy to be able to work well on stuff again and I'm sure you guys do too! I'll get back to work now ;P thank you for reading and cheering me on you guys are AMAZING!!