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Hi everyone! I've just uploaded patch 0.31.1, which improves upon 0.31 with a variety of bugfixes, stability improvements, and a drastic reduction in filesize. 

C-cup patrons can download the patch here.
E-cup patrons can download the debug version here.

Let me know if you experience any issues with this patch, and I'll fix them ASAP. Read on for a full changelog!

CHANGELOG (0.31.1)

- Fixed several minor memory leaks, which should improve stability.
- Reorganized the way the game's audio and graphics are organized, compressed, and loaded, which should improve performance and stability, as well as drastically reducing the game's size on disk.
- Unused audio groups are now unloaded from memory. This means that if for example you set the Voice Volume setting to 0, the game will unload all voice clips from memory. This should allow you to improve performance on lower-end machines by setting some (or all) of the volume sliders to 0.
- Modified the save/load scripts and simplified the obfuscation process, which results in significantly faster save/load times and smaller save files. Don't worry, your 0.29-0.31 save files should still load just fine.
- The Mysterious Lens is now a Keepsake item.
- Altered a few VN effect animations to remain on screen until the scene progresses.
- Haremon and NPCs will no longer confess more than once. If you want to Lover a girl you've dumped or rejected, you'll have to confess to them instead.
- Fixed a crash in the Black Mirror fight.
- Fixed a crash in the "Spreading Your Seed" event.
- Fixed a crash when denying Scarlett or Annie's confession.
- Fixed a crash that could occur when initiating certain events.
- Fixed a bug where Vex's "Show-off" sticker could cause infinite looping text in battle.
- Fixed the Cowprint Panties not having any effect.
- Fixed a bug in the dating quests caused by inviting the girl out during the evening
- Fixed a bug where the controller detection prompt would come up every time you load a game.
- Fixed a bug where the meal you order for an NPC at the restaurant shows up as "???" with no description.
- Fixed a bug where opening the product select list while crafting/cooking would automatically select the first recipe and close the list if you have the required materials.
- Fixed a quest scene playing out of order during the Eternal Rivalry quest.
- Fixed some oversights in Annie's dialogue where she would treat you platonically even when she's your lover.
- Fixed an oversight where Kiki's Lover H scene could be activating during Chapter 3, spoiling the final area.
- Fixed an oversight where the "Lover not a Fighter" sticker softlocked a certain story battle.
- Fixed the text backlog and "scenelist" command showing the wrong names for most H scenes.
- Fixed a bug where Circe had no attacks during her initial encounter.
- Fixed the "Furry" kink having the opposite of the intended effect.
- Various minor bugfixes and optimizations.

That's it! As always, thank you for your continuing support!

Comments

Anonymous

Ah nice, I was just about to load up the game and start it on my new computer. But just a question on the side, will we ever get to name some of them again ? like in previous versions. I felt naming them was something special, so as too why I am asking.

haremondev

I don't think so. Renaming is a feature I added way back in the early days when the game was planned to be a simple Pokemon clone, and it's something I don't think works with what the game has evolved into. (no pun intended) For now, there is a debug command that allows you to rename them (and NPCs as well) but I don't plan on reintroducing it as an actual in-game feature. I guess if enough people are interested, I could maybe add the option to edit an INI file to change their names or something.

haremondev

Updated to 0.31.1.1, fixing a crash in the Casino date, along with some more optimization.

Anonymous

just realized I'm a patch behind, but I've had some odd crashes with combat animation. Forget the previous ones, but the most recent was "############################################################################################ FATAL ERROR in action number 1 of Create Event for object obj_ice_small: Memory allocation failed: Attempting to allocate 262160 bytes at gml_Object_obj_ice_small_Create_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_ice_small_Create_0 (line -1) called from - gml_Script_perform_chillout (line -1) - gml_Script_perform_technique gml_Object_obj_battlecontroller_Step_0" Nothing appears to be logged in my Event Viewer for it, and i notice it mentioned memory failing to be allocated, but I have like... 7GB of RAM to spare, so idk what's up with that.

Anonymous

Awesome. Took care of that last night. Haven't had a chance to try it out again. Thx for quick confirmation that update should help

haremondev

Yup, it should fix that specific crash but let me know if any of your other issues persist

Anonymous

The crash is fixed, figured I'd mention real quick that when using frostbite with Circe, it doesn't say the targets name in the combat text, it says [Target]. Repeated in multiple combats across multiple maps incase that might have been related, but doesn't seem to be.