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Edit September 2: patched to 0.9.0.3 (see comments)

Edit: patched to 0.9.0.2, fixing a few crashes and allowing compatibility with save files from 0.8. (See below.)

Hi everyone! This month's early build is now available. Click here to download it! 

As always, there are likely some bugs that escaped my testing, so post them here or on Discord, and I'll get to them within the next few days.

See my next post for a full changelog, and as always, thank you so much for your continued support!

Note: to import saves from 0.8, navigate to Users\[username]\AppData\Local\Haremon and move your saves from the "saves" folder to the "0.9 saves" folder. (If that folder doesn't exist, create it.)

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Comments

Anonymous

So, I tried running this build with one of my old saves. However haremon crashes just when I am about to start a horde battle. An autosave was created just before that fight and i am wondering what the best way to share that savegame is so you can debug and fix whatever bug that still seems to exist when loading old savegames.

Anonymous

Yes, sorry for the late reply... been kind of busy last days, anyways crash message: Haremon Win32 function failed: HRESULT:0x887a0001 Call: pDXGIFactory->CreateSwapChain at line 462 in file \Graphics_DisplayM.cpp

haremondev

Hotfix 0.9.0.3: - Fixed a bug where Horde Battles could softlock with the last enemy failing to SOS - Fixed a bug where it was impossible to receive gifts from NPCs - The items menu and the battle menu now "loop" around (press UP when at the top of the list to go to the bottom, and vice versa) - Fixed tutorials not popping up properly, and removed the "not yet implemented" message from the Settings menu - Fixed the icons on the Mood triangle in the Haremon app being wrong - Fixed a typo on the town screen

haremondev

Ah. Yup, we've been trying to figure that one out for a while. I'll continue to work on it. It's something in the engine, rather than in my own code, so it's hard to figure out exactly what's happening there.