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After a few false starts, I'm happy to present what should be a fairly stable monthly build. Get it here, and read on for a changelog:

CHANGELOG (0.6)

Battle system overhaul:

- Added the Overwhelmed status. Basically, when you max out an enemy's Pleasure with Seduction techniques, they'll become Overwhelmed with pleasure. In this state, they can't perform any techniques, and are susceptible to Manipulation (see next point). Keep in mind that attacking an enemy lowers its Pleasure, so don't attack enemies you're trying to Overwhelm!
- Added Manipulation. While an enemy is Overwhelmed, you can then choose to Manipulate them. Manipulating an enemy allows you to ask them for an item, learn their Kink, learn new techniques, and more.
- Added Kinks. Right now, each species (including monsters) have one Kink. These are passive abilities that take effect when a girl's Pleasure is over a certain threshold. You'll be able to learn more later, but for now you can obtain new Kinks by Manipulating enemies (see above) and by reading Porno Mags, which are available as quest rewards from the Guild, and can also be bought for you by girls you've given money.
- You can no longer earn money and items by defeating monsters, as they are now obtained through manipulation.
- All Haremon now have a unique Seduction move.
- Added the Tactics menu to battle. This includes the old Escape and Scent options, as well as the new Defend (prevent 50% of damage to this Haremon until her next turn) and Check (view the stats of a previously Scented opponent).
- During the Wait phase, you can now mash the face buttons (XCV on keyboard) to "nudge" your girls in a certain direction on the Mood Meter
- QTEs now increase technique accuracy as well as damage (from +5% for "GOOD" to +20% for "Perfect"; these numbers will probably be tweaked as time goes on)

Other Additions:

- Added the imp's CG/sex scene
- Added three new alternate outfits. These are now obtained by exchanging Gold Vouchers at the General Store. These vouchers can be obtained from Rank Up quests at the Guild. At the moment, there are 3 vouchers available and 4 unlockable outfits, so choose carefully!
- Added Vouchers, which are items that are redeemable at the General Store. You can learn more about this feature by talking to Annie at the General Store.
- All items now have Rarity, denoted by the number of stars beneath their item portrait. Right now, the only effect of this is that higher-Rarity gifts are more effective at raising Affection.
- Added placeholder icons for all item types, because those question marks were starting to annoy me
- Added Tents. These items are used to begin the Camping event. The Camp tile has been removed.
- Attempting to initiate an unwinnable battle (trying to tame a Haremon without having any serum on-hand) now sends you back to town or the dungeon board, to save you from a necessary game-over
- Added context-sensitive tooltips to the Town menu in the form of your Haremon's "thoughts"
- Added 2 new ranks of guild jobs; completing a rank now rewards you with a Gold Voucher.
- Added helper text to many choices in the game.
- Added a Difficulty option at the beginning of the game, affecting the way Affection is gained/lost/displayed.
- Each girl now has a birthday, which you can learn through Truth or Dare; if you give a girl a gift on her birthday, it will be worth a lot more Affection.


As always, thank you very much for your support, and I hope you enjoy the build!

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Comments

Anonymous

is it just me or is it very very laggy when the thought bubbles are in use?

haremondev

The framerates are fine for me, but I'm planning to do some optimization soon so I'll make sure I check the thought bubbles.

WickedFox

Yeah I have the same issue [for clarification I mean the ones that appear for example in the bedroom, not the ones from the Haremon when in the town].

WickedFox

I do have a request though. Instead of removing all rewards from knocking out an enemy, could you maybe have the rewards be less than what you get for seducing the enemies? Because if you have a team without seductive skills now you don't get anything from fights anymorre [or so it seems].

haremondev

Oh! I was thinking of the ones in town. They use the same system though, so I'll see if I can optimize it. I'm also planning on adding an option to disable effects like that, allowing you to turn on the old textbox if the new one lags.

haremondev

All Haremon now have seduction skills, and access to at least some of the manipulation commands, so you'll always be able to get something from battle. Also, starting in 0.7, you obtain Star Shards from battle, which are used to upgrade your moves, so there's still rewards for battling. I don't think I'll put any automatic item/money drops back in, but I am looking at other ways to gain stuff from battle (like a Steal/Mug move, for example)