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Well, we're nearing the 2 month anniversary of me working on this animation (minus my 1 week off) and I'm starting to realize I'll have to re-animate the hands from scratch. They break every single time I reload the scene. 

I have one last workaround I'm going to try tomorrow and if it doesn't fix it then big sad it's gotta be done. I've noticed the hands break when transitioning from a constrained to an unconstrained state. Like nodes is dropping them off somewhere. My plan is to never let them be unconstrained, instead of dropping them off into the world, I'll create a folder that's located at 0,0,0 and drop them off there instead. It should keep the relative coords to the world the same but alllow me to retain ~80% of my current hand animation.


Nonetheless, I persist in pushing the animation further. My man nuts twice but he keeps going! What a trooper!


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