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Even though I feel like last stable 2.5.47 update was yesterday, but it's been almost 8 weeks since then, a lot of feedback has been gathered during all this time as well as a lot of work put into all the iterations of Undead Legacy leading up to this update. Huge thanks to all the people trying the experimental branch and helping me with feedback, especially all of you Patrons, you're amazing, really appreciate all the support you guys give!

Here's summary patch notes from what's changed since 2.5.47 all the way up to 2.5.60:

Changes:

  • Added POI Preview in Quest Offers and Missions (Quests) Logs
  • Added English localization for all POI names
  • Added POI Names in trader dialog entries for English localization
  • Added Titanium Ore in Wasteland
    (Requires Steel or Titanium Pickaxe, Jackhammer or Drill)
  • Added ability to upgrade S quality items at Maintenance Station to S Max
  • Added S Max quality sprite indicating max possible quality
  • Added additional ID debug output for texture selection window
  • Added Scrap Iron and Iron Variant Shape Blocks
  • Added Iron Bars Variant Helper Block
  • Added option to toggle Unused Asset Unloading on/off to reduce inventory lag
  • Added custom Steel and Titanium railings
  • Added alternative way to make Nails from Scrap Iron
  • Added Titanium Chainsaw Chain Mod for Chainsaw
  • Added 4 new vehicles - muscle car, minivan, police cruiser, ambulance
  • Added 37 new storage containers
  • Added 11 new Info Screen Signs
  • Added T2 and T3 Workbenches
  • Added new Shock Absorbers vehicle mod item
  • Added support for realistic engine sounds
  • Added support for defining decimal format in xml for item stats
  • Added support for advanced vehicle variant material manipulation in xml
  • Added ability to open locked containers with timed charges through radial menu
  • Added new police loot group for Police Cruiser
  • Added ability to craft branches at Carpenters Table T2
  • Added Iron Hinges
  • Added buff indicators when wearing badly damaged armor
  • Added insufficient level status indication message for Maintenance Station
  • Added ability to craft Old Book in Research Station Tier 2
  • Added Sewing Kit to traders general stock pool
  • Added Korean localization by Jellyman
  • Adjusted T2 and T3 station Schematic recipe cost (cheaper)
  • Changed Farm Plot recipe cost
  • Changed Cobblestone Shapes to Stone Shapes
  • Changed Shape block recipes to be simpler and cheaper to make
  • Changed scavengeTitaniumTip English localization
  • Changed Wood Fence, Shutters Plate, Window Plug 3 and 4 upgrade paths
  • Changed Maintenance Station repair cost for Carpenters Axe to require Forged Iron
  • Changed Stone Spear, Stone Sledge recipes
  • Cleaned up UI atlas from unused icons
  • Cleaned up attribute xml code
  • Changed all custom vehicle engine sounds to use new realistic engine sound system
  • Changed all zombies except crawlers and spiders to have random movement animations
  • Changed all zombies to have random movement speed multiplier
  • Changed Speedometer scale from 60kmh/40mph to 90kmh/50mph
  • Changed Timed Charges to be a bit cheaper to buy
  • Changed gas_station_01 POI
  • Changed emergency vehicle siren to be dynamically added to transform
  • Changed emergency vehicle siren sounds
  • Changed POIs containing vanilla ambulance
  • Changed Table Saw can now be repaired
  • Changed Steel Pickaxe model
  • Changed chance for traders to sell solar cells and solar banks to show at any special stash tier
  • Changed Wrench to be crafted at Blacksmith's Forge T1
  • Changed Rope to be also made in backpack, takes longer and more resources
  • Changed Carpenters Tier 2 and 3 Blueprint and Table recipes
  • Changed Ballistics Table Tier 2 Blueprint recipe
  • Changed Artisans Table Tier 2 Blueprint recipe
  • Changed Furnace Tier 1 and 2 Blueprint recipe
  • Changed armorMilitaryStealthBootsDesc English localization
  • Changed Magazine Extender size range from 25-50% to 30-60%
  • Changed Character Screen Physical Armor stat reflect actual value based on current armor durability
  • Increased chance for traders to sell Timed Charges and rare tools
  • Increased Sneaking Action Skill Exp gain by 50%
  • Increased Assassin Action Skill Exp gain by 30%
  • Increased Trading Action Skill EXP gain by 62%
  • Increased Lockpicking Action skill exp gain by 25%
  • Increased Missions Action skill exp gain by 26%
  • Increased Looting Action skill exp gain by 100%
  • Increased Healing Action Skill exp gain by 66% and decreased its bonuses by half
  • Increased Trader General Resources count from 9-15 to 10-20
  • Increased chance for traders to sell Timed Charges
  • Increased Vending Machine sold item count
  • Increased yield of Empty Can recipe from 5 to 20
  • Increased chance of getting wires from wrenching breaker boxes
  • Increased Frying Pan melee range from 2.1 to 2.2
  • Increased weight of Stoves from 5 to 10
  • Increased economic value of Testosterone Extract from 5 to 150
  • Increased economic value of Coffee Makers from 5 to 98
  • Increased insecure gun safe health from 8k to 10k
  • Increased chance to spawn non damaged gas pumps
  • Increased amount of Bricks sold by traders when in stock
  • Increased Brick Shape block health from 1500 to 2500
  • Increased Loot Speed bonus for Lucky Looter Perk from 8% to 10% per level
  • Increased Loot Speed bonus for Looting Action Skill from 0.4% to 0.5% per each level
  • Increased chance to find Sewing Kits in loot
  • Improved attribute exp bonus allocation for action skills to be more reliable
  • Improved ammo distribution at traders
  • Improved Item Info Panel Equipment stat comparison
  • Improved Action Skill Level Up notification pop up message to show gained level
  • Added Dynamic Stamina recovery delay after performing a Power Attack
  • Updated Russian localization
  • Updated Prefab Editor window
  • Updated drugSteroidsDesc English localization
  • Removed Movement Speed bonus from Steroids Buff
  • Removed Small Stones harvest from Stone, Sandstone Terrain
  • Reduced Stamina loss when Sprinting
  • Reduced cost of Oil Shale when making Asphalt, Oil
  • Reduced Scrap Brass in common loot
  • Reduced cost of Corrugated Metal Shapes recipe
  • Reduced Research Data cost for schematics from 250 to 200
  • Reduced cost of Awning and Cobblestone Shapes blocks
  • Reduced Repair Kit cost for some vehicle repair kit recipes
  • Reduced flicker rate for police top lights
  • Reduced lockpicking tier requirements for all locked blocks
  • Reduced chance to spawn locked vehicles
  • Reduced health of secure T4 and T5 loot chests
  • Reduced quantity of Wood Planks and Oil Shale found in loot
  • Reduced cost of clay for making Cobblestone and Brick block shapes
  • Reduced cost of T1 Artisans Station Schematic recipe
  • Reduced cost of T1 Forge Schematic recipe
  • Reduced cost of T1 Furnace Schematic recipe
  • Reduced cost of Frame shapes
  • Reduced cost of Crucible Schematic
  • Reduced economic value of T2 Maintenance Station
  • Reduced craft times for many recipes that took very long time to craft
  • Reduced cost of Research Station Tier 2 and 3 Blueprint recipe
  • Reduced H to D item quality tier upgrade cost at the maintenance station
  • Removed Concrete, Steel and Titanium reinforcements
  • Removed Reinforced Concrete
  • Removed Repair Kit requirement for researching vehicle repair kit schematics
  • Removed quality loss upon failure of upgrading items
  • Removed Police Sedan (vanilla sedan) recipe using Police Lights item
  • Removed Organic Waste from loot and trade
  • Removed Cobblestones resource item
  • Removed Secret Stash bonuses from Better Barter and moved them to Trading Action Skill milestones
  • Rebalanced Junk and Crafting resource loot groups
  • Rebalanced cost of repairing vehicles at Maintenance Station
  • Rebalanced Trader Repair Station cost for vehicles, steel and titanium
  • Rebalanced some metal furniture/decoration HP
  • Rebalanced cost of melee weapon and their schematic recipes
  • Rebalanced Titanium Plating cost for upgrading items
  • Rebalanced stamina use for melee weapons
  • Rebalanced some vehicle speeds
  • Rebalanced Research Station recipe cost
  • Rebalanced Recipe distribution between Carpenters, Forge and Workbench stations

Fixes: 

  • Fixed some seed schematic research requiring less paper than intended
  • Fixed Workbench T2 requiring Log Table instead of Iron Table
  • Fixed Experience gained when mining resources being too low
  • Fixed Resource Boulders not showing up with correct color on map
  • Fixed corrugatedMetalShapes missing localization
  • Fixed Crafting Recipe Entry Favorites Icon overlapping Shape Icon
  • Fixed Wood Master requiring Cobblestone Resource for upgrading
  • Fixed Pipe Rifle requiring SMG-5 Schematic to craft it
  • Fixed generatorbankSchematicDesc English localization
  • Fixed NRE when receiving a map invite while the map window is open
  • Fixed not being able to delete other player shared waypoints
  • Fixed not being able to show on map other player shared waypoints
  • Fixed positioning of map waypoint sharing pop up
  • Fixed Wooden Storage when placed not picking up the correct block helper
  • Fixed SMG Auto Turret and its schematic requiring Pistol Parts instead of SMG Parts
  • Fixed Titanium Double Storage having less HP than intended
  • Fixed Peacekeeper and Enforcer shotgun icons being swapped
  • Fixed potential NRE with leveling up action skills
  • Fixed Retro Refrigerator can't be scrapped
  • Fixed Bunk Bed, Frame can't be scrapped
  • Fixed Traders selling cobblestones
  • Fixed Scrap and Brass Knuckles can't be crafted or researched
  • Fixed Crosshair showing when Ranged Crosshair set On-Aim Off with Hold and Toggle aiming
  • Fixed trying to pick up Steel Storage it's not added to inventory
  • Fixed Iron Hinge not being craftable
  • Fixed Empty Pallets can't be scrapped
  • Fixed Old Stove can't be scrapped
  • Fixed not being able to craft Ratchet
  • Fixed not being able to pick up Modern Stove, Open
  • Fixed some cardboard boxes not scrapable
  • Fixed arrows and bolts referencing old A19 models
  • Fixed Vehicle Shock Absorbers schematic not found in loot
  • Fixed crafting Molotov Cocktails calculating ingredient weight incorrectly
  • Fixed trying to pick up Titanium Storage it's not added to inventory
  • Fixed Maintenance Station showing repair cost for items without durability
  • Fixed Russian localization errors
  • Fixed Field Medic Perk not working as intended
  • Fixed Junk Drone and its mod schematics not being sold by the trader
  • Fixed Stamina Cost incorrectly scaling for Knuckle weapons
  • Fixed Spears not having RNG stat modifiers
  • Fixed Security SUV having lights on by default
  • Fixed Vault shader being too dark with A20 shading changes
  • Fixed Vehicle Fuel Efficiency comparison being inverted in info panel
  • Fixed Bicycle durability and encumbrance stats not shifting to correct position
  • Fixed ulmModArmorBackpackBasic and ulmModVehicleCargoBag English descriptions
  • Fixed AK reload speed being too slow
  • Fixed store_gun_02 spawning old vanilla military truck
  • Fixed world not having any chance to spawn working workstations
  • Fixed Dynamic Vehicle class not selecting last variant in the list
  • Fixed vehicle damage 1 and 2 states clipping in the ground too much
  • Fixed sliding door NRE in Prefab Editor
  • Fixed SMG Recipe requiring Pistol parts instead of SMG parts
  • Fixed Iron Sights not aligned correctly when using Hold and Toggle Aim
  • Fixed no impact sound when hitting entities with Police Baton
  • Fixed Wall and Desk Safes having incorrect loot list assigned
  • Fixed Info Screen Recipe not showing in a crafting category
  • Fixed battery stats showing two different stats with the same name
  • Fixed player bought vending machine UI not working correctly
  • Fixed Trader Jen not having rentable vending machines
  • Fixed BlockULM_DoorSignedWithPanel.OnBlockEntityTransformAfterActivated possible NRE
  • Fixed possible NRE related to TileEntityDoorSecureSigned and TileEntityDoorPoweredSigned
  • Fixed incorrect ulmBookShockers localization for English
  • Fixed Tactical AR Schematic not showing up in Guns Research Category
  • Fixed Trader Hugh and Rekt having a few misplaced blocks
  • Fixed multiple items requiring tier 1 maintenance station for repairs
  • Fixed ulmBuffTargetHit buff showing up on ranged attack hits
  • Fixed Wood Plank Stack block not giving wood planks
  • Fixed Magnum Enforcer Vol 1, 3, 7 effects not working on UL weapons
  • Fixed Item Info Panel displaying negative durability values for broken armor
  • Fixed Item Info Panel incorrectly displaying compared armor condition value
  • Fixed Maintenance Station showing negative percentages on very damaged equipment items
  • Fixed Night Vision Goggles English description localization
  • Fixed Military Stealth Boots showing noise increase stat
  • Fixed Penetrator perk not affecting SMGs

For a more detailed overview of patch notes and when each change was added during experimental etc, you can always view on my website here: https://ul.subquake.com/patch-notes

Hope you'll like the new changes and improvements, happy zombie hunting everyone! 

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