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Merry Christmas everyone! Undead Legacy Experimental is out and ready for some playtesting!

This is by no means stable worthy version, but I think it should be somewhat playable, therefore I decided to release it so that you can participate and help me in finding bugs/issues to make it ready for a stable release, hopefully in January. Twitch Integration changes from A19 have been temporarily removed as well as any non-English localizations, they will be re-added once ready.

When you encounter any issues, either discuss about them on discord or submit a bug report here: https://ul.subquake.com/bug 

Happy holidays everyone and last, but not least, here's the patch notes:

Patch notes for 2.5.01:

  • Updated Undead Legacy for Alpha 20.0 (b238)
  • Converted Undead Legacy code to BepInEx + HarmonyX removing PatchScript dependency
  • Updated User Interface with brand new visuals and back-end optimization
  • Updated User Interface visuals with better support for higher resolutions
  • Updated and streamlined all item and block item groups
  • Updated stack sizes for many different resources
  • Updated and restructured progression.xml completely
  • Updated all explosive items
  • Updated all schematic localization names to remove Schematic word from them (now displayed as group)
  • Updated Debug and Prefab Editor UIs
  • Updated vehicle item info description to show real time updated dynamic stats of the vehicle
  • Updated lockpicking UI, picking locks without perk/skill is much harder now
  • Updated UL pump shotgun animations to match new A20 animation key frames
  • Updated Desert Mantis animations to match Desert Vulture animation key frames
  • Updated Mongrel animations to match Pistol animation key frames more accurately
  • Updated iron sights for all custom UL guns
  • Optimized UL code for game logic and UI performance
  • Optimized UL block load times
  • Optimized and cleaned up XML from obsolete and deprecated items, blocks etc
  • Optimized UI sprites to increase load times
  • Optimized Character Frame Window open time
  • Encumbrance value now gets colored when you are exceeding the limit not when under the limit
  • Added Auto-Pick Lock ability based on skill, perk and related bonus effects
  • Added chance to spawn locked vehicles
  • Added ability to change above door labels for player crafted sliding doors
  • Added Powered variants for all the custom sliding doors
  • Added Information Screens as custom signs
  • Added ability to repair all colors of 4x4 Truck, Bicycle, Minibike, Motorcycle (spawns with installed dye)
  • Added ability to click pinned recipe itself to look it up
  • Added additional Single Player Daylight Length option ranges
  • Added additional Single Player options to change Max Zombies, Max Animals, Max Land Claim Block count
  • Added additional options for selecting blood moon frequency, random range and enemy count in SP
  • Added additional options for selecting day night length, loot respawn days, abundance, air drop frequency in SP
  • Added new Dynamic Vehicle mechanic, that handles rendering wrecked vehicle states
  • Added more Military Truck vehicle variants
  • Added ATM Random Helper for future content changes
  • Added new perk: Gift of Life
  • Added Police Baton and Modified Police Baton
  • Added Titanium Pickaxe
  • Added Brass, Scrap and Titanium Knuckles
  • Added option to toggle Crosshair visibility on or off
  • Added new HD gasoline and empty jerry can icons
  • Added ability to define and represent quality levels for item mods
  • Added ability to toggle On Screen Navigational icons on or off
  • Added ability to toggle Melee or Ranged cursors on, off or partially on
  • Added ability to define multiple crafting categories in ui_display, including ability to exclude categories
  • Added Ratchet, Impact Driver, Compound Bow, Compound Crossbow Magnum Revolver, Desert Vulture and SMG to Research
  • Added M60, Assault Rifle, Sniper Rifle, Pump Shotgun, Auto Shotgun to Research
  • Added central post for Junk Pistol for better iron sights aiming
  • Added central post for Scrap Shotgun for better iron sights aiming
  • Reduced Military Truck scale by 10%
  • Changed Meticulous Packer to a different new perk: Drone Specialist
  • Changed Cardio perk
  • Changed custom vehicle blocks to use new Dynamic Vehicle rendering and management system
  • Changed Lockpicking Perk to Intellect Attribute
  • Changed Living off the land to Perception Attribute
  • Changed Spotlight UI Controller
  • Changed Spotlight Block to be pickupable without LCB
  • Changed Iron Arrow Head, Steel Arrow Head, Rocket Casing, Rocket Tip, Portable Turret Ammo
  • Changed all pallets so you can now pick them up, wood (empty) ones give nails and planks
  • Changed Pumpkin Lanterns, Window Blinds so you can pick them up
  • Changed Butcher Harvest penalty for Axes from 30% to 50% 
  • Changed Butcher Harvest penalty for Steel Knuckles from 0% to 50% 
  • Changed Leather, Iron, Steel Knuckle, Auger, Jackhammer, Valkyrie Drill recipes
  • Changed Sledge recipes
  • Changed Rocket Launchers to require Adv. Repair Kits
  • Changed Assault Rifle default firing mode from burst to full auto
  • Changed Knuckle Weapons to not harvest animal stuff
  • Changed Iron and Steel Knuckle models, vanilla ones used for Brass and Scrap Knuckles
  • Changed Vehicle Cargo Pouch to quality based mod
  • Changed Storage Pocket and Pouch mods to quality based mods
  • Changed Backpack mods to quality based single mod
  • Changed Trader reset interval from 3 to 4 days
  • Changed Vending machine reset interval from 1 to 4 days
  • Changed A20 Quest Bundle Icons
  • Changed crop seeds to be crafted in Artisans Table
  • Changed recipes for vehicle mods
  • Changed Barbed Wire to be crafted in Blacksmith's Forge 1
  • Changed Metal Furniture to be made in Blacksmith's Forge 1
  • Changed Burning Barrel to be made in Blacksmith's Forge 1
  • Changed Dirt to be made in Artisans Table 1
  • Changed Sinks And Toilets recipe, now in Artisans Table 2
  • Changed Duke stack size from 30000 to 50000
  • Changed most Research Station Tier 3 recipes to require Books instead of paper
  • Changed custom reflex sight model blue dot to red dot particle for consistency
  • Changed Sneak Damage to all Swords by half, Knives are unchanged
  • Changed Sneak Damage of Great Sword to match other swords
  • Changed vehicle storage slot and cargo limits to match their use case better
  • Changed powered door research recipe costs
  • Changed Wire Tool to require Scrap Wire to connect blocks with electricity
  • Changed Repair Kit and Advanced Repair Kit craft cost
  • Increased cost of Bone Shiv
  • Increased economic value for Auger, Jackhammer and Valkyrie drill schematics
  • Increased Carry Capacity for Bicycle, Motorcycle, GyroCopter, Dune Runner, Raven
  • Improved Cobra Pistol Slide and Hammer mesh
  • Updated Flurry Of Blows English localization
  • Split single and double doors into two different blocks to fix rotation bug
  • Rebalanced all sniper rifle class weapon stats
  • Rebalanced all machine gun class weapon stats
  • Rebalanced all sub-machine gun class weapon stats
  • Rebalanced all shotgun class weapon stats
  • Rebalanced all pistol class weapon stats
  • Rebalanced all fist weapon class weapon stats
  • Rebalanced pipe weapon recipes
  • Rebalanced A20 Quest Bundles
  • Reduced Crucible Schematic cost of Research Data from 2000 to 1500
  • Removed Medium Armor crafting group to reduce confusion
  • Removed Circular Saw, Cardboard, Sticks
  • Removed all schematic and other reading material localization coloring (now colored in code)
  • Removed Wire Strippers and Car Battery Block
  • Removed Medium Armor category
  • Removed Item Quality Research
  • Removed Item Type Icon for weapon parts
  • Removed Legendary Item reward groups from T5 missions
  • Removed Golconda MK1, renamed Golconda MK2 as Golconda
  • Removed Deep Cuts effect from Axes, Pickaxes and Pitchfork
  • Removed internal storage for Bicycle
  • Removed Minigun (no suitable hold pose)
  • Removed Action Perks: Explosives, Turrets (didn't work in MP)
  • Fixed item cosmetic slot being socket-able in info panel screen
  • Fixed item mod slots sometimes not showing up in item info panel
  • Fixed Vehicle Stats screen always showing max passenger count 1
  • Fixed HUD Quest Tracker not showing quest icon
  • Fixed NRE when buying or removing things from player rented vending machines
  • Fixed items in backpack queue having no carry weight
  • Fixed SUV break lights flickering against the model mesh
  • Fixed MineCart box cover tarp shader material having wrong texture assigned
  • Fixed Dump Truck driver seat and passenger seat positions being swapped
  • Fixed incorrect shader assigned for Burnt Military 4x4
  • Fixed Gasoline crafted as a tiered item
  • Fixed Hay Bale block having incorrect class code
  • Fixed custom tool tip controller horizontal screen edge detection
  • Fixed Scrap Axe not listed in players backpack Basic tab
  • Fixed Katana being flipped in third person mode (thanks to bdubyah)
  • Fixed Military Truck Window Shader missing Albedo texture
  • Fixed Locked doors or containers immediately triggering lockpicking
  • Fixed Nail Gun having quality
  • Fixed pitchfork value being too low
  • Fixed HUD dye slot accepting any item to be placed directly into info panel
  • Fixed Beer Barrels material being metal, should be wood
  • Fixed Coupe vehicle block back lights shader shining in the dark as if they would be on
  • Fixed traders not selling Jackhammer or Valkyrie drills
  • Fixed not being able to turn on/off gun laser for UL weapons

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