Undead Legacy 2.5.01 Experimental Update is out! (Patreon)
Published:
2021-12-25 01:16:31
Imported:
2024-08
Content
Merry Christmas everyone! Undead Legacy Experimental is out and ready for some playtesting!
This is by no means stable worthy version, but I think it should be somewhat playable, therefore I decided to release it so that you can participate and help me in finding bugs/issues to make it ready for a stable release, hopefully in January. Twitch Integration changes from A19 have been temporarily removed as well as any non-English localizations, they will be re-added once ready.
When you encounter any issues, either discuss about them on discord or submit a bug report here: https://ul.subquake.com/bug
Happy holidays everyone and last, but not least, here's the patch notes:
Patch notes for 2.5.01:
- Updated Undead Legacy for Alpha 20.0 (b238)
- Converted Undead Legacy code to BepInEx + HarmonyX removing PatchScript dependency
- Updated User Interface with brand new visuals and back-end optimization
- Updated User Interface visuals with better support for higher resolutions
- Updated and streamlined all item and block item groups
- Updated stack sizes for many different resources
- Updated and restructured progression.xml completely
- Updated all explosive items
- Updated all schematic localization names to remove Schematic word from them (now displayed as group)
- Updated Debug and Prefab Editor UIs
- Updated vehicle item info description to show real time updated dynamic stats of the vehicle
- Updated lockpicking UI, picking locks without perk/skill is much harder now
- Updated UL pump shotgun animations to match new A20 animation key frames
- Updated Desert Mantis animations to match Desert Vulture animation key frames
- Updated Mongrel animations to match Pistol animation key frames more accurately
- Updated iron sights for all custom UL guns
- Optimized UL code for game logic and UI performance
- Optimized UL block load times
- Optimized and cleaned up XML from obsolete and deprecated items, blocks etc
- Optimized UI sprites to increase load times
- Optimized Character Frame Window open time
- Encumbrance value now gets colored when you are exceeding the limit not when under the limit
- Added Auto-Pick Lock ability based on skill, perk and related bonus effects
- Added chance to spawn locked vehicles
- Added ability to change above door labels for player crafted sliding doors
- Added Powered variants for all the custom sliding doors
- Added Information Screens as custom signs
- Added ability to repair all colors of 4x4 Truck, Bicycle, Minibike, Motorcycle (spawns with installed dye)
- Added ability to click pinned recipe itself to look it up
- Added additional Single Player Daylight Length option ranges
- Added additional Single Player options to change Max Zombies, Max Animals, Max Land Claim Block count
- Added additional options for selecting blood moon frequency, random range and enemy count in SP
- Added additional options for selecting day night length, loot respawn days, abundance, air drop frequency in SP
- Added new Dynamic Vehicle mechanic, that handles rendering wrecked vehicle states
- Added more Military Truck vehicle variants
- Added ATM Random Helper for future content changes
- Added new perk: Gift of Life
- Added Police Baton and Modified Police Baton
- Added Titanium Pickaxe
- Added Brass, Scrap and Titanium Knuckles
- Added option to toggle Crosshair visibility on or off
- Added new HD gasoline and empty jerry can icons
- Added ability to define and represent quality levels for item mods
- Added ability to toggle On Screen Navigational icons on or off
- Added ability to toggle Melee or Ranged cursors on, off or partially on
- Added ability to define multiple crafting categories in ui_display, including ability to exclude categories
- Added Ratchet, Impact Driver, Compound Bow, Compound Crossbow Magnum Revolver, Desert Vulture and SMG to Research
- Added M60, Assault Rifle, Sniper Rifle, Pump Shotgun, Auto Shotgun to Research
- Added central post for Junk Pistol for better iron sights aiming
- Added central post for Scrap Shotgun for better iron sights aiming
- Reduced Military Truck scale by 10%
- Changed Meticulous Packer to a different new perk: Drone Specialist
- Changed Cardio perk
- Changed custom vehicle blocks to use new Dynamic Vehicle rendering and management system
- Changed Lockpicking Perk to Intellect Attribute
- Changed Living off the land to Perception Attribute
- Changed Spotlight UI Controller
- Changed Spotlight Block to be pickupable without LCB
- Changed Iron Arrow Head, Steel Arrow Head, Rocket Casing, Rocket Tip, Portable Turret Ammo
- Changed all pallets so you can now pick them up, wood (empty) ones give nails and planks
- Changed Pumpkin Lanterns, Window Blinds so you can pick them up
- Changed Butcher Harvest penalty for Axes from 30% to 50%
- Changed Butcher Harvest penalty for Steel Knuckles from 0% to 50%
- Changed Leather, Iron, Steel Knuckle, Auger, Jackhammer, Valkyrie Drill recipes
- Changed Sledge recipes
- Changed Rocket Launchers to require Adv. Repair Kits
- Changed Assault Rifle default firing mode from burst to full auto
- Changed Knuckle Weapons to not harvest animal stuff
- Changed Iron and Steel Knuckle models, vanilla ones used for Brass and Scrap Knuckles
- Changed Vehicle Cargo Pouch to quality based mod
- Changed Storage Pocket and Pouch mods to quality based mods
- Changed Backpack mods to quality based single mod
- Changed Trader reset interval from 3 to 4 days
- Changed Vending machine reset interval from 1 to 4 days
- Changed A20 Quest Bundle Icons
- Changed crop seeds to be crafted in Artisans Table
- Changed recipes for vehicle mods
- Changed Barbed Wire to be crafted in Blacksmith's Forge 1
- Changed Metal Furniture to be made in Blacksmith's Forge 1
- Changed Burning Barrel to be made in Blacksmith's Forge 1
- Changed Dirt to be made in Artisans Table 1
- Changed Sinks And Toilets recipe, now in Artisans Table 2
- Changed Duke stack size from 30000 to 50000
- Changed most Research Station Tier 3 recipes to require Books instead of paper
- Changed custom reflex sight model blue dot to red dot particle for consistency
- Changed Sneak Damage to all Swords by half, Knives are unchanged
- Changed Sneak Damage of Great Sword to match other swords
- Changed vehicle storage slot and cargo limits to match their use case better
- Changed powered door research recipe costs
- Changed Wire Tool to require Scrap Wire to connect blocks with electricity
- Changed Repair Kit and Advanced Repair Kit craft cost
- Increased cost of Bone Shiv
- Increased economic value for Auger, Jackhammer and Valkyrie drill schematics
- Increased Carry Capacity for Bicycle, Motorcycle, GyroCopter, Dune Runner, Raven
- Improved Cobra Pistol Slide and Hammer mesh
- Updated Flurry Of Blows English localization
- Split single and double doors into two different blocks to fix rotation bug
- Rebalanced all sniper rifle class weapon stats
- Rebalanced all machine gun class weapon stats
- Rebalanced all sub-machine gun class weapon stats
- Rebalanced all shotgun class weapon stats
- Rebalanced all pistol class weapon stats
- Rebalanced all fist weapon class weapon stats
- Rebalanced pipe weapon recipes
- Rebalanced A20 Quest Bundles
- Reduced Crucible Schematic cost of Research Data from 2000 to 1500
- Removed Medium Armor crafting group to reduce confusion
- Removed Circular Saw, Cardboard, Sticks
- Removed all schematic and other reading material localization coloring (now colored in code)
- Removed Wire Strippers and Car Battery Block
- Removed Medium Armor category
- Removed Item Quality Research
- Removed Item Type Icon for weapon parts
- Removed Legendary Item reward groups from T5 missions
- Removed Golconda MK1, renamed Golconda MK2 as Golconda
- Removed Deep Cuts effect from Axes, Pickaxes and Pitchfork
- Removed internal storage for Bicycle
- Removed Minigun (no suitable hold pose)
- Removed Action Perks: Explosives, Turrets (didn't work in MP)
- Fixed item cosmetic slot being socket-able in info panel screen
- Fixed item mod slots sometimes not showing up in item info panel
- Fixed Vehicle Stats screen always showing max passenger count 1
- Fixed HUD Quest Tracker not showing quest icon
- Fixed NRE when buying or removing things from player rented vending machines
- Fixed items in backpack queue having no carry weight
- Fixed SUV break lights flickering against the model mesh
- Fixed MineCart box cover tarp shader material having wrong texture assigned
- Fixed Dump Truck driver seat and passenger seat positions being swapped
- Fixed incorrect shader assigned for Burnt Military 4x4
- Fixed Gasoline crafted as a tiered item
- Fixed Hay Bale block having incorrect class code
- Fixed custom tool tip controller horizontal screen edge detection
- Fixed Scrap Axe not listed in players backpack Basic tab
- Fixed Katana being flipped in third person mode (thanks to bdubyah)
- Fixed Military Truck Window Shader missing Albedo texture
- Fixed Locked doors or containers immediately triggering lockpicking
- Fixed Nail Gun having quality
- Fixed pitchfork value being too low
- Fixed HUD dye slot accepting any item to be placed directly into info panel
- Fixed Beer Barrels material being metal, should be wood
- Fixed Coupe vehicle block back lights shader shining in the dark as if they would be on
- Fixed traders not selling Jackhammer or Valkyrie drills
- Fixed not being able to turn on/off gun laser for UL weapons