HUD 3.0 (Patreon)
Content
Even though the HUD 2.0, that I made a couple of weeks ago was pretty great, due to some advancements in C# code of the mod, I managed to make it so that the player's toolbelt can auto hide itself after a few seconds of not changing any items and I did something similar with player experience bar, where it hides itself, when there is no new XP source coming in.
Those changes freed up a lot of real estate on the screen and that gave me some new ideas about how I would want the heads up display to look like - as minimal as possible, with very little to no clutter and unnecessary fluff. The 2.0 HUD was nice, but it felt very bulky and with inefficient spacing between elements and after working on redesigning the top compass, one thing started to lead to another and I ended up with 3.0. I hope you guys will love this as much as I do, it's as minimal as I could make it, without it not loosing that sci-fi feeling to it.
In this screenshot below you can see, that I added some additional options:
P.S. The health bar of enemies doesn't show up on sleeping zombies ;)