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Aside from the constant gameplay fixes and improvements we're doing every day, we're also constantly discussing and ideating new concepts and mechanics that can be added to the game.

Here are some of the new locker-related mechanics that are very likely to be added in the next few weeks:

The super locker can be a high-level unlockable which should give the player a lot more versatility in capturing girls. At the moment, our plan is that only a single locker will be given this type of superpower.

The passive locker is definitely an interesting one. Not only that it would have a permanent and unique locker scene animation (the girl will be submerged in tentacle flesh), but it will also give the player a constant rate of Lust juice per few seconds. We're still thinking of how to balance this power in the long-term, but for now, like the super locker, it'll just be unlocked one at a time.

Lastly, the out-of-order locker isn't necessarily power, but rather an "unpower", as it reduces the maximum amount of lockers the player can move and use within a period of time.

These mechanics would be implemented in the coming weeks.

Aside from these, new hair variants are also coming:

If you've been following us on social media or discord, you'll also notice that we're working on a succubus. This one and the other two more we're working on will be part of the "first true" dimensional locker, as we plan to remove our beloved assassin from the base game and would only be available on a Patreon-only version. There's the first succubus!

We're also in the works of polishing our "eyes" system, as currently, every girl has the same brown vanilla eyes, which isn't really naughty!

New body positions, skin colors, and other stuff are being worked on.

Lastly, we tried making a prototype for Project Spidergirl, but it's not looking good. ;(

So we're thinking of a new game idea to pursue. In the meantime, we'll be focusing on Lovecraft Locker!

Stay tuned for more updates and thank you for your support!

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