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I've been asked many times if Ai really use undress option. It actually do, but only if there are not many other valuable moves left to choose from. Now I'm not sure it was a good idea. I assume that people would like to see clothes rip-off even if it's not necessary, but just because we can. Should we increase the probability of clothes rip-off?

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Anonymous

California

Anonymous

With an added humiliation bonus, rip-offs should be a higher value move anyway, right? 😉

Anonymous

I like the increased probability and the "humiliation bonus" idea. Not sure if I'm trying to eat my cake and have it too (i.e. being greedy), but closed mouths don't get fed, right? So how difficult would it be to implement the feature, but allow certain elements to be selectively locked "on?" (I'm thinking particularly stockings, it's a personal thing.)

Anonymous

Trying to think of a game where it's a feature but none specifically come to mind now that I'm actually trying to think of one, but I've seen it in RPGs and MMOs. Where maybe Item B has better stats than Item A, but you like the look of Item A better. So they let you lock in the appearance of Item A, then even if you equip Item B for its superior stats, you still look like you're wearing A. Only in this case it'd be something like "Okay they'll rip clothes off more, but they won't touch the stockings," or something like that. Regarding this game, I ruefully admit I'm not sure how it would work from a technical standpoint. (That is, I could mentally hypothesize about ways to possibly do it, but possess no technical knowledge of how it would work. And it's possible anything I could conceptualize would be unfeasible or unpractical, or even just redundant, when considering the actual coding that'd need to be done, time constraints and work load, etc. And I would fully understand that as well.)