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I'm working on an improved random character generation right now and willing to check some concepts. Here are sliders to select randomization probabilities. When it's placed on 50% - there is an equal chance to get both of the options. If you put let's say Naked/Clothed slider to 70% towards Clothed - you'll get a 70% chance to generate a clothed character. If you put it to 100% - all generated characters will have some random clothing items. Is it clear enough?

Do we also need some options to select skin texture probabilities? Right now we have 5 basic textures from pale white skin to black skin, should we leave it at random or we need some options?

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Comments

Anonymous

I like the ideas in the picture above + personally don't care if the random skin color can be controlled or not.

Anonymous

On a related note, can AI characters actually undress their opponents? I don't think mine have done that, or maybe I am just impatient..

nakedfighter3d

Haha, opinion on randomization from a person with "Random" in the name is especially valuable - that person definitely understands the topic! :D :D :D

nakedfighter3d

AI will not use undress until there are plenty of other skills available. Try to put them in a "sexfight mode", so there are no moves left except sex-related skill that will require undressing

Anonymous

Skin colour, yes please.

Anonymous

I personally like the random skins. Makes you more inclusive ^_^ - the things I would love though is to perhaps have more ability to influence the kind of fighter facing us. Someone who is more defensive / more offensive / more likely to go for an orgasm victory vs a power victory... but love this extra dimension you're thinking of.

Anonymous

I like the options as presented in the screen shot. I am indifferent on a skin color slider. I like the randomness for skin color currently.