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(Rendered in Cycles, in eevee it will look worse)

The main room got full rework, instead of being just a room with tables with "low-level" potions and books on them, it's now a big and more professional lab for discovering and creating new things. The library didn't change at all.

Well, I feel like I'm doing something wrong and because of this it looks wrong and bad, but how my experience tells me, there will be 2 ways, or it will enhance over time and will look good (despite being total shit at the start), or it will look like shit anyways. Seems like the first variant is more suitable at this moment.

Right now I'm looking at a day variant, but it will feel a bit wrong. Like, what's the point of trying to steal something in the light of the day? Night seems to be a better time for such things.

One major issue that can be seen right away, is textures and not Dota feel. I don't know how to fix it, but it will stay as is for now.

On the good side - I can imagine all scenes here with almost no problem and this is good, very good. The next WIP probably will be with a finished environment or with textured props made specifically for this scene.

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