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Ahoy!

Hope everyone had a great Thanksgiving! I'm Canadian so I didn't celebrate it myself, but there's still plenty I'm thankful for. I've got anime, chicken, and women to name a few, but most of all, I'm grateful for your undying support on this here Patreon. It's because of you that I'm able to inject copious amounts of Cheerios into my bloodstream, and that means something (probably).

This month I kept working on enemies, so this update is more or less the same as October's. Things slowed down a bit once I got to the mini-bosses since I found they needed a few more attacks/animations to really round things out, but they're starting to come together now. I've got about two left, so I expect to be wrapped with enemies by the end of the week.

As I mentioned last month, I'll be moving onto some gameplay polish shortly thereafter. It'll mostly just be stuff like tweaking animations/abilities/effects, so I should be able to stream it. I've really missed streaming but I find programming incredibly boring to watch, and it requires a lot of focus on my part so it's not really something I like doing live. That said, since I'll mostly just be animating this month, it should be fine.

Somewhere in there I'll also do that dev. log I promised which goes over some of the different enemies/abilities. I probably won't show all of them, but enough to kinda show how the whole ability/sealing system works. Should be fun!

Anyways, 'tis the season so enjoy your holidays everybody! I'm trying to keep these updates short but I'll be back again soon with a big'ol dev. log that's much more in-depth. See you then!

Cheers,
Jordy

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