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The Anatomy of The Goonies II is done! I'm going to slow down creating stuff over the next couple of weeks due to travel and working on the Anatomy of Mega Man book for you guys — it's been taking longer than I intended because I had the ridiculous idea to produce a bunch of original artwork for it. So it's coming a bit later than intended, but I think it'll be a more interesting and entertaining production as a result. Anyway, once I'm back from Tokyo Game Show at the end of September, I'll begin developing Metroidvania.com and some Anatomy videos in earnest. Thanks again for sticking with this campaign! My wife and I just signed papers on a new house, and your support is part of what has made this possible. I really appreciate it.

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The Anatomy of The Goonies II | 6 | Farewell, Astoria

Like so many video games, The Goonies II presents some strong ideas and solid moments... and it ends pretty terribly. The game sort of peters out, losing its momentum in the final stretch. Quite possibly the strangest portion of the game comes in this final zone, a completely unique tile and palette set that comprises all of nine screens worth of the game world.

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