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Please enjoy this holiday treat: The beginning of Master System coverage on Segaiden, beginning with an overview of the console and its context, along with its two, er, three pack-in and built-in games. Having experienced the Master System for myself for the first time in approximately 1989, when NES software had advanced considerably, I scorned Hang On as a pack-in. But having re-experienced this era through my NES Works, Segaiden, and NES Works Gaiden efforts, damn, Hang On must have been a hell of a sales pitch at department store kiosks in 1986. I remember how much Kung Fu impressed me the first time I saw an NES display, and Hang On's technical prowess blew away anything at the NES launch.

I'm very excited about this foray! Thanks for taggin' along with me. I'll let the video content speak for itself~

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Master System / Snail Maze / Hang On & Safari Hunt retrospective: x | Segaiden #030

Well, here we go. I've already covered Sega's first console, the SG-1000, in comprehensive (if retrospectively inaccurate at times) details. Now, here we have the sequel: The American adaptation of the Mark III upgrade to SG-1000, the Master System. Or the Sega System, if we're being strictly accurate. Beginning with this episode, which covers the Master System hardware and its three pack-in games (or rather, two pack-in games and one built-in game), I will be focusing on the U.S. lineup until we get to the end of 1988 and Phantasy Star, bringing Sega 8-bit coverage even with NES coverage. And from there, we'll be moving in tandem into the future, juggling Nintendo and Sega retrospectives in 1989 and beyond. Please enjoy. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to Segaiden Vol. I: The SG-1000, due summer 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Light gun and arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running with an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification. Video upscaled to 720 with xRGB Mini Framemeister.

Comments

TheyCallMeSleeper

This is going to be a great excursion. I never grew up with the Master System, I was born just as the NES was becoming must-have material in the States, as titles like Zelda were hitting the market. My sister and I grew up on that console, before splitting ways, her getting a SNES while I enjoyed my Genesis. I was never able to experience any of the Master System library until the Wii Virtual Console, and the handful of the dozen-ish titles I nabbed were very fun. It inspired me to look into more titles through less-than-ideal means (because at the time I did, money wasn't as quick for me to come by) and it made me realize how enjoyable this library actually could be. It's just sad that Sega will probably never release a miniature plug-and-play of it into that niche market, due to its limited success, but it would be nice to give it the recognition it deserves.

Jo

Definitely looking forward. This was a type of system that "one kid" in the outer orbit of the friend circle would have. Similar to the Jaguar. I remember thinking it was pretty good but didn't have strategy or RPGs. So it seemed like a poor choice given the allowance economics of childhood.