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Good news! This is it for NES Works Gaiden 1985, and I won't be pursuing the Famicom library into 1986 and beyond except to point out interesting releases here and there. We did it. We made it through. Thanks for sharing this tempestuous ride with me. At least these last two entries are pretty OK.

Next week: We jump into 1986, but in America, and with Sega. 

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With this episode, NES Works Gaiden comes to its true and proper end, at least in terms of chronicling the Famicom's early years. And it goes out, if not with a bang, then at least with a couple of games developed by reliable studios: HAL Laboratory and Pax Softnica. See, as dire as things got toward the back half of 1985, the Famicom wouldn't be entirely doom-and-gloom. You still had good and middling games by great and competent developers, sometimes. Anyway, from here on out, NES Works Gaiden will touch on random Famicom releases of note along with more esoteric concerns. Please look forward to it. You can get a jump on the latter by checking out the in-progress Epoch Cassette Vision series currently available exclusively to $6 patrons at http://www.patreon.com/gamespite Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! NES/Famicom footage captured from @analogueinc Nt Mini; arcade footage captured from MiSTer with thanks to @MiSTerAddons. Video upscaled to 720 with @atemsoft xRGB Mini Framemeister.

Comments

Sven Mascarenhas

Lot Lot strikes me as something that would've been relatively easy to turn into a better version with a sequel. At the very least, a two-player co-op mode seems like a natural addition (and would potentially result in violence between the players as communications broke down, which is always a positive). Add in a few powerups - speed increase, one-off bombs to destroy the balls in a chamber, some limited control over the walls - and you could have something pretty engrossing, I think.