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OK, hopefully the past three episodes have been enough to sate the demands of those who insist I stop exploring the history of things they don't care about (everything that's not NES Works 1988) and only talk about the things they do care about (NES Works 1988). I'll get back to the NES in due time—after all, I vowed that 2021 would be the year I covered two Golgo 13 games, and like Duke Togo, I never leave a contract unfulfilled. Even if it's just a social contract based on a casual joke tweet.

However, as much as I love talking about NES, I'm still eager to trace out the (pre)history of Sega consoles and ultimately bring my Sega video chronology current with NES Works. With the course I have mapped out, they should be lining up right at the end of 1988... just in time for Sega to wind down Master System and move along to Genesis. Ah well.

Anyway, this week's episode gives us a look at Zaxxon, which is very good, and Champion Pro Wrestling, which is... well, it's there.

Files

Zaxxon & Champion Pro Wrestling retrospective: Grappling with the third dimension | Segaiden #15

Sega enters 1985 with the hottest game of 1982, and the good news is that Zaxxon looks and plays far more convincingly than its sibling release Congo Bongo did back in 1983. This adaptation of the arcade hit makes some curious tweaks to the game's flow and design, and it adds a bit of background music, which sets it apart from other conversions of the game. But in a good way, mostly. Champion Pro Wrestling fares less impressively, especially in hindsight. Apparently we have Sega to blame for how Tag Team Wrestling turned out on NES, with the sluggishness and the menus and the whatnot. Stupid Champion Pro Wrestling. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Comments

Kris Randazzo

How many SG1000 games are left? Not complaining at all, just eager to get to Master System.

Jeremy Parish

Something in the neighborhood of 25-30, I think. There were a lot of card games, and a handful released post-Mark III launch.

David Hendren

Jeremy, I love your work both on here and Retronauts, but why did you have to include a little portion of “You’re the Inspiration” by Chicago? I don’t think any of us need to be reminded of that level from Elite Beat Agents (I assume you’ve played it and know about what I’m talking about).