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A second batch of SG-1000 games for you here this week, happily moving away from games about guns... though I wouldn't exactly call these masterpieces for the ages. They're fine as bulk catalog filler for a system that launched in 1983, but it's hard to imagine anyone necessarily clamoring to stock up on a primitive, half-baked take on Mahjong or the inexplicably worst-ever conversion of Congo Bongo. Bear with me. I promise the SG-1000 really does get more interesting from here.

Files

Mahjong / Champion Golf / Tsumeshogi / Congo Bongo retrospective: Kong done wrong | Segaiden #005

Beyond the initial trio of Compile-developed shooting games for SG-1000, we have the next four titles in the platform's library, all released on some indeterminate date in 1983. While they do help diversify the system's lineup to include something beyond shooting and combat, none of these releases manage to be particularly inspiring nearly four decades later—and one game in particular, which should have been this week's big triumph, misses the mark so badly it's best forgotten about. I promise things will get better from here, though! Special thanks for this series go to Omar Cornut, the Game Developers Research Institute, segaretro.org, and Analogue Co. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Comments

Peter LaPrade

Nice to see the golden trio of 1983 for Japanese gaming: the Famicom, the SG-1000 and the MSX. (I also loved seeing Famicom Detective Club for Switch announced at the Direct today)

Diamond Feit

I think you say “mahjong” instead of “shogi” when describing the shogi game? Maybe I misheard you.