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The Game Boy Advance was the last platform, to my knowledge, on which we saw a significant number of intriguing first-party titles fail to reach the U.S.; on DS and everything after, the Japan-only stuff tended to fall more on the side of things specifically designed for the Japanese audience exclusively. Here we see the first of the games to remain stranded in Japan... sort of. Napoleon did receive a limited release in France, but only in France—a rare sight.

Everyone got F-Zero: Maximum Velocity, though. I know the series has its fans, but I found this one hard to be excited for back in the day. No doubt the YouTube comments will set me straight!

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F-Zero: Maximum Velocity & Napoleon: Liberté, égalité, vélocité | Game Boy Works Advance #003

The second and third of Nintendo's first-part releases at the GBA's Japanese launch go under the microscope here as we examine F-Zero: Maximum Velocity (a reversion of the franchise to its original Super NES style) and Napoléon, AKA L'Aigle de Guerre (a real-time strategy game, sort of). By embracing the speediest and deepest of 16-bit genres, they help reinforce just what a big deal GBA was at the time of its launch—a proper home console experience on the go! That you could barely see. But hey. Details. Video Works is funded through Patreon (http://www.patreon.com/gamespite)—support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Comments

Sven Mascarenhas

Holy crap, the proverbial lightbulb just went off in my head as I realised that we're going to get Jeremy talking about Fire Pro (and Tony Hawk!) on these relatively soon. My three launch games were Fire Pro (because a localised Fire Pro release was INSANE to think about back in 2001, and showed just how much power even the just-past-the-peak wrestling boom had), THPS2 - largely because it was a technical marvel - and Circle. Poor Circle quickly got relegated to the bottom of even that short pile.

Jeremy Parish

Soon is definitely relative—gotta buckle down and work my way through NES 1987 before I get serious about GBA.

Jucksalbe

You're exaggerating Maximum Velocity's difficulty a bit. From what I remember you need to learn to get around corners by tapping the acceleration button while steering instead of using L/R in this game even more than in the original game, but it's not like you really have to play over and over and know the tracks by heart to succeed. :P