Virtual Boy Works #04: Red Alarm (Patreon)
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Another week, another Virtual Boy game that reaches for the moon but stalls out around the Lagrange point. (I don't know if that's a good metaphor.) Red Alarm offers lots of little details to love, but it needed a bit more time in the oven... or maybe just a more potent piece of hardware to run on.
I may go back and revise this episode. Benj Edwards is supposed to be delivering a dual-stick Virtual Boy controller soon, and this seems like a game that could really benefit from such a thing. Then again, it's not like most people would be playing Red Alarm that way, so maybe it's just a thing for me to enjoy personally and not introduce into a general critique. I don't know! I do know, however, that I would greatly enjoy playing a version of Red Alarm that smooths over some of the graphical issues that make it hard to play, because it's pretty rad otherwise.