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Metroidvania Chronicles returns, finally! But now with a different name and stuff. Along with a slightly different format that includes a "footnotes" section about games that don't quiiite make the cut of my entirely arbitrary and opaque rubric for putting together this series. 

After the deluge of metroidvania releases over the past month or so, I have a LOT of ground to cover with this series. I don't know how frequently it will be recurring (maybe monthly?), but I promise not not to let it languish for [checks] uhhhhh two and a half years again.

I hope the Metroidvania Works logo isn't too abstract. "Metroidvania" is a much more complicated concept to sum up in a single icon than, say, the NES or Game Boy. I fussed around with stuff like winged boots and a vampire metroid before just going with a small chunk of the Symphony of the Night map, which has become a fairly standard shared element within modern takes on the format. Yay?

Files

Metroidvania Works #06: Montezuma's Revenge [Utopia/Parker Bros.] That funky funky flow

Metroidvania Chronicles gets a new name and look, but it's the same old retrospective journey through the evolution of exploratory action-RPGs and platformers all the same. This time we jump ahead to 1984 and Utopia's treasure-hunting pyramid platformer Montezuma's Revenge. Other games of note this episode: Pharaoh's Curse, Spelunker, Jet Set Willy.

Comments

Joel Berube

The game interests me, but you comparison between the different ports made me curious: in your opinion, which version of the game would you recommend to people who might like to play it?

Jeremy Parish

The Master System version is the most accessible, complex, and visually appealing! I'd go with that. Otherwise the Atari 8-bit computer version is the way to go.

Leo Santos

The Atari 2600 version is one of the first games I ever "finished" instead of playing for a high score - maybe the first? Hard to remember now. It was actually impressive back then, compared to other Atari 2600 games, which was all I had access to. I particularly liked the rolling skull animation...