Home Artists Posts Import Register

Content

Hey folks, thanks for bearing with me as I made it through a very challenging April. I survived, barely, and now I'm back on my usual production schedule. Thankfully, this week we have a pretty interesting game whose unusual premise and complex level designs more or less make up for its frustrating technical shortcomings: A puzzle-shooter-platformer hybrid called After Burst. It's weird, but in a nifty kind of way.

Files

After Burst retrospective: Solve-'em-up | Game Boy Works #107

An interesting spin on the puzzle platformer as only Masaya could deliver: This time, you solve puzzles by blowing up stuff. Unfortunately, the unconventional premise is let down by the clunky tech and programming. It's pretty good, but it should have been great.

Comments

No comments found for this post.