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Hey guys! I hope you are doing good!

So Zafina is coming along a little bumpy. Her figure was a bit difficult to build due her physique looks, I wanted to make a fit looking figure without looking frail because, actually, Zafina is pretty buffed.

I still haven't found a good looking balance, so I will try some more combinations to see how things go.

In that regard, there is also worth mentioning. Zafina's outfit is going to be pretty hard to fit. You see, maybe you are not familiar with the game, but while her outfit is comprised of simple parts, some of these parts hold some sort of complexity.

The one that is going to give me a headache and that is worth to point out as a heads-up in the future, it's her skirt (They have a name, but I call it a skirt.) This piece of outfit is actually comprised of two objects: the fabric and the details.

These two objects have the same shape and are in the same place, however, they neither share textures nor UV maps.

This means I'm going to need to fit that piece as one with every clipping risk that it portraits.

To make things a little worse, I think it is not rigged, so its only purpose would be to just be part of something. I hope that is not the case.

An interesting part, is that she has a lot of metals, and I had an idea for a Metal shader. The best part is that the patron who submitted Zafina gave me green light to test the shader on her materials, so I'm really looking forward for that.

On a side note: she's hiding a piece of metal decoration on her hair. Ironically enough, that piece is never seen in game.

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