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Hey! So I'm not actually sure if I went into depth on what 13.5 would cover in terms of story. I did mention in a previous post on Reborn and Patreon that it includes a bunch of quest ideas I had planned. However, like I said in those posts, I decided to do something different with them. 

The quests I had in mind were events that happen during the month of December, leading up to the attack on Xen HQ. I decided to string these quests together into a narrative that follows a linear storyline... Sort of. 

So! Everyone knows that there's a good ending and a bad ending (With smaller endings thrown in those categories). A question I get often is just how in depth I'm willing to take the differences between the good and bad ending. Well, we all know I'm crazy.

So how in depth am I going...? Well, the Bad Ending path is going to be the biggest divergence of story we've seen yet. Both endings will have the same amount of care and effort put into them, and they will both have an entirely new story route. Yes. entirely new. No crossings. Unique experiences on both ends. To put it another way, it's not like the story branches you experience after Darchlight Cave. No minor differences!

So effectively that means that there will be two versions of the game every release, basically. Why do I do this to myself? Idk. I make bad decisions all the time. 

In 13.5, the bad ending path begins, and you'll see the story take a huge turn once things start going. This is what I've been waiting for for a while. I hope you're ready.

Oh, and if you're taking the bad ending route, just be prepared. I have some brutal plans for that one. If you're going to destroy our game, and our world... I'm not going to make it easy for you.

Comments

Pacifist Games

^ What ThatQuietGuy said. I don't want to destroy the world, you all have spent years and years building up... But I also am a complete glutton for suffering and want to fight those extra challenging bosses at some point ll

Rakkis157

O.O Are you telling me we get to kickstart an apocalypse? On another note, have you considered implementing some sort of recommended level marker for the sidequests? I've been introducing people to the game, and one common complaint is that it is too easy to stumble into fights with opponents at too high a level. It's mostly for East Gearen Sidequests more than anything, since the level range there is so wide. You'd probably also want an NPC of sorts in the lab introducing the Audino trainers and directing them to the one on top of the hotel. Because while with the others you will be familiar with the concept, the first one is kind of out of the way.

Jan

That's a pretty good idea. Dont know if itll make it in the next update, but I'll try!