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Alright, I know it's been a full, exact minute since a new post has popped up, and I'll be honest. Most of that is because of Sword and Shield's release, which by the way, was a blast to play through... Even with all its flaws.

But now that I've completed the pokedex, and seen everything in the game, I think it's time to get to work.

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Right, so Gen 8 implementation. If you're new and haven't heard, Rejuv WILL include Generation 8 content.

A team to tackle this project has been formed and we're on our way to implementation.

This, however, will of course take time. In fact, we're going to wait a few weeks for the dust to settle since

new things are being uncovered every day. How are we implementing Gen 8? 

It's actually quite daunting,

even with only 80 creatures to program in. Each Pokemon has its own Party Sprite, Front and Back Battle Sprite,

internal data, and cries. Not only that, but each new move and ability must be logged down and implemented in the scripts. Moves without a secondary effect are easy because you can just assign a base power/accuracy number to them and be done with it. Those with a secondary effect have to go through an entire process before they're even functional.

After that's all settled, we need to worry about evolution methods, and boy did Gen 8 bring in some weird ones.

This little guy, is Galarian Yamask. What's so special about Galarian Yamask (Besides being just cool in general, seriously.)? Well, this Pokemon's evolution method is quite... unconventional. To evolve this Pokemon, it must take 49+ points of damage in one battle, then afterwards, it must be taken to a specific point in the Wild Area. Very specific, and very weird. Though I love it when Game Freak does stuff like this. Weird evolution methods (if not inconvenient) should be done more. 

Sadly, this is specific enough for it to possibly not be plausible to be done in RMXP. So there will definitely have to be workarounds to this. If anything else, this Pokemon will definitely become a location based evolution. It's not only Yamask, though. There are quite a few Pokemon that will have to go through the Process(tm) of figuring out how we're going to bring them into Rejuv and still have it make sense. Luckily enough for me, this isn't too much of an issue. Coming up with things like this is what makes working on this game so much fun.

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Oh, but it does not end there. There's still the issue of Dynamaxing. What will we do in regards to this? Well, unfortunately, I'm here to say that Dynamaxing will not be in Rejuv.
I feel like this feature was perfectly set up for Galar. It doesn't make much sense to
bring it anywhere else, nor does it functionally have any real purpose. 

So that's gone. Rip. It is what it is. Nothing gained, nothing lost. We'll just stick to Megas.

Besides, Rejuv is going to have a new mechanic that will probably be better than Dynamaxing in every way, come V13. 

That's all I have to really say on this subject for now. Implementation is being prepared and will be focused on more during the upcoming weeks. 

It's been less than a year since I've been on Patreon, but I wanted to thank each and every one of you for sticking with me through this whole thing. Even with these rough couple of months, I've always felt better knowing there were people who stuck by me. And for that I can't be thankful enough 💛. I hope you have a wonderful week, and Thanksgiving, if you live in the states. I'll see you guys here next week Saturday for a new update :].

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