Home Artists Posts Import Register

Content

This release feature a couple small changes besides the previously mentioned ones.

The initial demos loop (aka "startdemos") can be launched from the Watch demo menu.

The perspective correction offset optimization mentioned before can't be implemented in liquid surfaces, due to the wave distortion tables needing the complete coordinates of each texel. But it can be implemented in the lighting surface rasterizer once the lighting surface cache code is converted to use power-of-2 coordinates.

I also did some other tiny optimizations elsewhere, such as in SV_HullPointContents. Now, in vanilla maps, the engine with MD5 model rendering have about the same performance as the last public release 0.10.0 with MDL model rendering (and disabling MD5 models makes it go faster).

There's a bug somewhere when parsing configuration files. As you can see in this screenshot, some of the strings are being partially replaced with wrong strings from elsewhere. I looked into a number of places to try to figure this out, but couldn't find its cause yet. That menu is the only place where this bug seems to be showing up, but it certainly should be affecting other parts of the engine (and may explain some of the crashes in the new menu system).

As for real life, things are being very difficult this month. I couldn't get a public lawyer, so I need to pay for a private one. It's a complex situation that is hard to put in words at the moment.

Files

Comments

No comments found for this post.