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Besides the improvements mentioned since the last release, this version also features a "no VIS" indicator in the FPS counter to let users know when they're running a map that was not optimized.

The BSP overdraw optimizations introduced in this version also fixed a rare bug in the BSP renderer, where some overdraw surfaces would bleed beyond the limits of their polygons (see the lower right side of the second screenshot, and compare to the first screenshot).

It's still possible to optimize the BSP renderer further, but I'm not sure how much more speed can be gained. There's a lot of old messy code that needs reengineering.

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