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The axe, shotgun, nailgun and grenade launcher are done.

I've tweaked the skin tone of the hand in the axe weapon because the original skin is too bright. Getting a darker tone in truecolor space that looks good in the Quake palette is hard, but the result was reasonable.

The boxy sections at the end of the nailgun still looks a bit distorted, but that's due to the lack of perspective correction in the affine texturemapping done by the mesh model renderer.

The super shotgun is mostly done, now it's just a matter of running it through the AI upscalers and compiling it into a FQT texture.

The rocket launcher is ugly, but I'll see what I can do. The skin of the main body of the lightning gun is also ugly and needs some reworking. So, there's only 2 weapon models with substantial work left to do.

I'm compiling the viewmodel weapon textures without anisotropic data, to save some memory since their renderer doesn't support anisotropic texturemapping yet.

After that, the skins for the extra weapons in the mission packs will be quick to do. I'll likely release the main weapon skins before the mission pack weapons' skins are done.

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