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This version supports luma textures on MD5 models, and loading all MD5 & BSP model textures from the same folder of the model.

This means that all of the essential features for the MD5 models from the Quake remaster are supported now.

The remaining work from the list mentioned in the previous release is all about unused features (such as glassmaps) and quality improvements (such as correcting the texel coordinates on HD skins).

Many optimizations also needs to be done in both the MD5 code and the mesh model renderer.

Comments

mankrip

Are you using the HD skins for MD5 models? Can you send me your user.ini file? I'm being unable to reproduce this bug here. It did happen for a while during development due to an empty pointer, but I fixed that specific case. I'll keep looking into it.

Benjamin Rosett

I want to say yes. I haven't changed any settings outside of the resolution, so if HD skins for MD5 models are the default then that's what I was running. And sure no problem, I can send my user.ini over to you. :) I've sent it through the email provided by the release chain, but let me know if you have a more preferred address for receiving such. Thanks for delving into this!

mankrip

I didn't receive the e-mail anywhere, not even in the spam folder. Did you send it to mankrip@gmail.com? This crash is still not happening to me again, so it's hard for me to figure out what's happening. If you install the development environment to build the engine, you can run it in debug mode to analyze the call stack of the crash.