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This video shows some of the features. Shearing doesn't appear in this video, but it was also implemented already.

The most significant texturemapping feature still needing to be implemented is a pivot. Both the scaling and the rotation needs to flow from the pivot, instead of flowing from the top left corner of the 2D clipping area.

After this is done, it'll be time to optimize the code, and prepare it for other features such as dithering of texel coordinates and mipmapping with trilinear filtering.

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Retroquad feature teaser - Surface Inspector & New 2D Renderer

Very early implementation of a surface inspector showing an early preview of the new 2D rasterizer for Retroquad with several new features such as free rotation, free scaling, scrolling and support for HD textures. Experience this tech on Patreon: https://www.patreon.com/mankrip

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