Optimized Fog Postprocessing 2 (Patreon)
Published:
2021-11-02 20:55:57
Imported:
2024-08
Content
Using more agressive loop unrolling reduced the impact of fog on the framerate to 6% when not underwater.
Underwater fog rendering (fog + screen turbulence) was implemented now, and has 11% of impact on performance compared to screen turbulence alone.
Time to make the fog colored.