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Fixed the issues with the color blending, now the entities can properly go from fully transparent to fully opaque.

Dithered interpolation of blending levels wasn't implemented yet, but as you can see in this video, transparency animations of about one second works pretty well without it.

Files

Animated transparencies in Retroquad

Experience this tech on Patreon: https://www.patreon.com/mankrip

Comments

Matt Proud

Very nice! That could lead to some fascinating QuakeC-based entity behavior with monsters or other elements.