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This release includes a sample ##foam.fqt texture. If you want, you can create your own ##foam.tga texture, delete the included FQT file and let Retroquad compile the TGA into a new ##foam.fqt texture.

Now I'll be looking into what's needed for implementing colored lighting.

Overall, the current plan is to just implement some new features in a proof-of-concept stage, like what was done with the shoreline foam. Afterwards, they can get some polishing.

When colored lighting is implemented, it will likely be time for implementing multicore rendering. Time will tell.

:) Thank you all for your support.

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