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I'm implementing an indexing system for handling the selection of drawing modes for both rigid surfaces and liquid surfaces. This will make it easier to implement more drawing modes. There are a few bugs to sort out, but it should be fully working soon.

The rasterization code for liquids went through a big cleanup, and while doing that I also removed the code to skip perspective correction on the lighting of liquids. That code was a hack I had done to improve the framerate of lit liquids, but it would inevitably cause glitches on lit liquids in non-horizontal planes (waterfalls, etc).

I have plans to optimize the perspective correction a lot more in the future, so that hack wouldn't be needed anyway.

The version 0.6.2 should be ready after the drawing mode indexing bugs are fixed.

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